Unit convenor and teaching staff |
Unit convenor and teaching staff
Wade Marynowsky
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Credit points |
Credit points
3
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Prerequisites |
Prerequisites
39cp
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Corequisites |
Corequisites
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Co-badged status |
Co-badged status
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Unit description |
Unit description
This unit teaches students how to create and animate 3D assets for game design. Students will learn the applied theoretical and technological principles underpinning the practice of 3D modelling and how to export assets into frameworks for game development.
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Information about important academic dates including deadlines for withdrawing from units are available at https://www.mq.edu.au/study/calendar-of-dates
On successful completion of this unit, you will be able to:
Late assignments, unless the student has been approved for special consideration, will be penalised at a rate of 10% per day.
Assessment Criteria:
Name | Weighting | Due |
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Drawing assignment | 10% | Week 3 |
Major project proposal | 20% | Week 7 |
Completion of workshops 1-7 | 20% | Week 8 |
Major project | 50% | Week 13 |
Due: Week 3
Weighting: 10%
From the study of the world around you complete a series of three drawings: Front; Side and Top views of something that walks. For example: humans; animals; robots; toys, etc. Develop an understanding of scale and perspective in relation to the Cartesian coordinate system X, Y, Z. Digitise your images and save them to your sites folder (explained in class).
Due: Week 7
Weighting: 20%
The major project proposal must incorporate text (500 words), images (3-6 hand drawn or original photographs) and a timeline. The proposal describes and visualises original concept designs for an alternative 3D world (characters, landscape or interior). When developing ideas for your 3D game space or 3D moving image world you may pick a genre, for example: science fiction; western; action; drama; horror. Decide on your target audience: children, teenagers, adults. Decide what can happen in the world, do people fly? animals talk? do your characters or objects have special powers or behaviours? how do they walk? Importantly decide how much of the world you can build within the given time frame (Weeks 8-13). Students may collaborate in groups to gain more assets or delegate the various tasks. The timeline should include time for modelling, texturing, rigging and animation and include the final production finishing in week 13. Save your proposal document as a PDF in your sites folder.
Due: Week 8
Weighting: 20%
During weeks 2-8 students will be engaged in the completion of workshop tasks. It is essential that these tasks be completed as the workshops enable students with the necessary skills to move into the self directed major project. Save each workshop in a different folder labeled weeks1-7 inside your sites folder.
Due: Week 13
Weighting: 50%
Students who choose to design a game must present at least three characters and one landscape or interior asset within Unity. The characters should have multiple animated sequences for example: walk; run; jump. Students choosing moving image for the major project must present at least three characters and one landscape or interior within an animated scene, exported as a Quicktime movie. Electronic submissions must be copied or saved to your sites folder.
MECO319 starts in week1 and finished in week 13.
The two hour workshops take place in Y3A 006.
As modelling and animation can be a steep learning curve it is expected that students attend at least 80% of classes.
Workshop resources will be provided on a weekly basis and made available on iLearn.
Assignment submission of files and folders will be electronically submitted during the course via the computers in Y3A 006.
Week 1 - Introduction
Discuss outline: workshops; assignments; policies; attendance and expected learning outcomes. Introduction to Apple mac, Photoshop, Unity, Quicktime. Introduction to Maya: setting up preferences; workflows; creating basic polygonal models. Discussion on the optimisation of geometry for various output formats.
Week 2 - Workshop 1 Modelling
Using symmetry, extruding geometry, sculpting geometry.
Week 3 - Workshop 2 Modelling
Importing reference images, modelling the head, creating the mouth, crafting eyes, building the body, forming the limbs, finishing touches.
Week 4 - Workshop 3 UV mapping
UV mapping the body, UV mapping the face, Mirroring.
Week 5 - Workshop 4 Texturing
Texturing, Normal mapping.
Week 6 - Workshop 5 Skeleton
Setting up the skeleton, building the spine, finishing the skeleton.
Week 7 - Workshop 6 Rigging
Rigging the legs and feet, rigging the torso, rigging the arms and hands, rigging the face and head, rigging wrap up.
Week 8 - Workshop 7 Animation
Skin binding, animation, exporting for Unity. Lights, camera, rendering and exporting an animation as a Quicktime movie.
Weeks 9 - 12
Major project, self directed with support from tutor.
Week 13
Finishing touches on major assignments to be marked by multiple lecturers.
Macquarie University policies and procedures are accessible from Policy Central. Students should be aware of the following policies in particular with regard to Learning and Teaching:
Academic Honesty Policy http://mq.edu.au/policy/docs/academic_honesty/policy.html
Assessment Policy http://mq.edu.au/policy/docs/assessment/policy.html
Grading Policy http://mq.edu.au/policy/docs/grading/policy.html
Grade Appeal Policy http://mq.edu.au/policy/docs/gradeappeal/policy.html
Grievance Management Policy http://mq.edu.au/policy/docs/grievance_management/policy.html
Disruption to Studies Policy http://www.mq.edu.au/policy/docs/disruption_studies/policy.html The Disruption to Studies Policy is effective from March 3 2014 and replaces the Special Consideration Policy.
In addition, a number of other policies can be found in the Learning and Teaching Category of Policy Central.
Macquarie University students have a responsibility to be familiar with the Student Code of Conduct: https://students.mq.edu.au/support/student_conduct/
Results shown in iLearn, or released directly by your Unit Convenor, are not confirmed as they are subject to final approval by the University. Once approved, final results will be sent to your student email address and will be made available in eStudent. For more information visit ask.mq.edu.au.
MMCCS Session Re-mark Application http://www.mq.edu.au/pubstatic/public/download/?id=167914
Macquarie University provides a range of support services for students. For details, visit http://students.mq.edu.au/support/
Learning Skills (mq.edu.au/learningskills) provides academic writing resources and study strategies to improve your marks and take control of your study.
Students with a disability are encouraged to contact the Disability Service who can provide appropriate help with any issues that arise during their studies.
For all student enquiries, visit Student Connect at ask.mq.edu.au
For help with University computer systems and technology, visit http://informatics.mq.edu.au/help/.
When using the University's IT, you must adhere to the Acceptable Use Policy. The policy applies to all who connect to the MQ network including students.
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