Each week you should attend a one hour lecture, a one hour tutorial, and a two hour practical. For details of days, times and rooms consult the timetables webpage. http://timetables.mq.edu.au
Note: Practicals and tutorials commence in Week 1.
You should have selected a tutorial and a practical at enrolment. You should attend the tutorial and practical you are enrolled in. If you do not have a class, or if you wish to change one, you should see the enrolment operators in the E7B courtyard during the first two weeks of the semester. Thereafter you should go to the Student Centre.
Resources to assist your learning
Adams, E. (2010) Fundamentals of game design is a recommended text for this subject but it is not required. It is, however, strongly recommended that students who are proceeding with the BIT Game Design and Development or the BA major in Games and Interactivity buy this book as it will be a useful reference throughout your degree. It can be purchased through the Co-Op Bookshop.
The MAS111/COMP111 reader will be provided online, so need not be purchased.
The website for this unit is provided through the University's iLearn system. iLearn can be found at http://ilearn.mq.edu.au. If you are enrolled in this unit you should have access to the material on iLearn once you log on.
The discussion board for this unit can be accessed through the iLearn site.
Game Design Environment: the Unity3D game engine will be used to create your game. This is a free download and runs on both PCs and Macs.
Changes Made to Previous Offerings of the Unit
The topics in this unit have been updated to reflect the changing nature of contemporary video gaming. Recent academic material has been added to this unit in order to best offer students up-to-date insights into this media form.
The full contact details and consultation times of convenors Rowan Tulloch and Malcolm Ryan are available on the iLearn site.