Students

MECO329 – Critical Games Studies

2017 – S2 Day

General Information

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Unit convenor and teaching staff Unit convenor and teaching staff Unit Convenor
Rowan Tulloch
Contact via rowan.tulloch@mq.edu.au
Y3A 191C
Credit points Credit points
3
Prerequisites Prerequisites
(39cp at 100 level or above) including MAS240
Corequisites Corequisites
Co-badged status Co-badged status
Unit description Unit description
This unit will introduce students to the key concepts and methodologies in the study of video gaming. Building upon new media theory and game studies' approaches students will critically engage with the cultural, political, artistic, and technological dimensions of this increasingly important media form. This unit explores the crucial theoretical issues in gaming, from rules and narrative, to gender and power. Students will learn to analyse video games through a range of conceptual approaches that recognise the specificities of this form whilst acknowledging games as part of the broader mediascape.
The unit is designed to offer those interested in designing, analysing, writing about, or even just playing video games, a deeper understanding of the role and context of video game play in contemporary culture. It will provide students with the conceptual frameworks needed to theorise the past, present, and future of this complex and crucial medium.

Important Academic Dates

Information about important academic dates including deadlines for withdrawing from units are available at https://www.mq.edu.au/study/calendar-of-dates

Learning Outcomes

On successful completion of this unit, you will be able to:

  • Contextualise video games within a history of play practices
  • Critically analyse and evaluate the medium of video gaming in context of broader cultural and technological processes
  • Evaluate specific video games through game design methodologies
  • Synthesise a range of academic approaches to video gaming to produce various works
  • Identify and appraise key ideas and methodologies underpinning the video game studies discipline

Assessment Tasks

Name Weighting Hurdle Due
Active Participation 10% No Ongoing
Online Participation 20% No Ongoing Weeks 2-11
Online Quiz 1 15% No Sunday 11:59pm Week 6
Online Quiz 2 15% No Sunday 11:59pm Week 12
Conceptual Engagement 40% No Friday 5pm Week 13

Active Participation

Due: Ongoing
Weighting: 10%

The purpose of tutorials is for students to discuss the weekly topics and readings to enrich their understanding. All students are required to actively participate in tutorial discussion. This means arriving at tutorials having completed set readings and being prepared to discuss issues arising.

You will be assessed on: in-class multiple choice exercises, individual participation in class discussions, and group work.

The assessment criteria is:

  • Engagement with the readings
  • Engagement with lecture material
  • Ability to relate key theoretical ideas to previous readings and/or independent research
  • Willingness to contribute to class discussion by asking relevant questions, answering other students' questions, treating other students with respect and behaving appropriately (e.g. not talking whilst tutor or other students talking)

Attendance is not the same as participation. Students receive no marks for simply attending tutorials.


On successful completion you will be able to:
  • Contextualise video games within a history of play practices
  • Critically analyse and evaluate the medium of video gaming in context of broader cultural and technological processes
  • Evaluate specific video games through game design methodologies
  • Synthesise a range of academic approaches to video gaming to produce various works
  • Identify and appraise key ideas and methodologies underpinning the video game studies discipline

Online Participation

Due: Ongoing Weeks 2-11
Weighting: 20%

Students will need to submit three questions per week to the online repository available through iLearn. These question are to be based on the week's readings and the lecture: one for each reading, and one for the lecture. They are to be multiple choice. The questions must be precisely written and engage with an important aspect from the reading/lecture. Four alternative answers must be given, with only one of them being correct. The correct answer must be made clear. A formatting template for submissions will be made available on iLearn and must be used.

Questions need to be submitted by 5pm of the day before that week's tutorial. Late submission will not be allowed unless the student has received 'Disruption to Studies' approval. As tutorials for this unit start in week two, week two's questions will be due (along with week three's) before week three's tutorials.

The questions will be assessed on the following criteria:

  • Engagement with key idea/s from reading/lecture
  • Clarity of written expression of question and all answers

These questions will form the basis of the Online Quizzes for this unit, and may also be used for class gamification activities.


On successful completion you will be able to:
  • Contextualise video games within a history of play practices
  • Identify and appraise key ideas and methodologies underpinning the video game studies discipline

Online Quiz 1

Due: Sunday 11:59pm Week 6
Weighting: 15%

Students will undertake a timed online multiple choice quiz. The quiz will consist of 15 questions chosen by the unit convenor from those contributed by students for the Online Participation task. To prepare for the quiz students should be familiar with all the unit readings and lecture material up to and including week 6.

The quiz will be accessible Monday (12:01am) to Sunday (11:59pm) of Week 6. Students must undertake the quiz individually. The quiz is 'open book', students are allowed to consult notes, readings, and other material during the quiz.


On successful completion you will be able to:
  • Contextualise video games within a history of play practices
  • Synthesise a range of academic approaches to video gaming to produce various works
  • Identify and appraise key ideas and methodologies underpinning the video game studies discipline

Online Quiz 2

Due: Sunday 11:59pm Week 12
Weighting: 15%

Students will undertake a timed online multiple choice quiz. The quiz will consist of 15 questions chosen by the unit convenor from those contributed by students for the Online Participation task. To prepare for the quiz students should be familiar with the unit readings and lecture material from week 7 onwards.

The quiz will be accessible Monday (12:01am) to Sunday (11:59pm) of Week 12. Students must undertake the quiz individually. The quiz is 'open book', students are allowed to consult notes, readings, and other material during the quiz.


On successful completion you will be able to:
  • Contextualise video games within a history of play practices
  • Synthesise a range of academic approaches to video gaming to produce various works
  • Identify and appraise key ideas and methodologies underpinning the video game studies discipline

Conceptual Engagement

Due: Friday 5pm Week 13
Weighting: 40%

Submitted through iLearn only

Students must critically engage with one (or more) of the following topics:

  • Rules and Affordances
  • Emergence
  • The Magic Circle
  • Gamification
  • Spatiality
  • Cyborg Subjectivity
  • Power
  • Narrative
  • Gaming Communities

They have two options as to how they engage with this topic:

Option 1: Essay

Students must write a 2000 word essay analysing their chosen topic in context of contemporary video gaming. Students must construct an argument relating to the technological, political, and cultural contexts of their chosen academic topic. They must build this argument through a critical examination of one or more video games. For example they might argue that the cyborg subjectivity is the best way to understand the techno-cultural experience of video game play in the First Person Shooter genre, or that through the growth of the indie game scene we are starting to see the true possibilities of video games as an art form.

This is a formal academic essay and requires significant independent research. The essay should have at least 5 academic references in total, including  at least one of the unit readings and at least one article from the student's own research. The essay must use media studies, cultural studies, and/or game studies academic texts, and develop an argument in line with these approaches. If you are unsure what this means please ask your tutor.

 

Option 2: Game Design

Students must write a game design document (max 2000 words, or 8 pages including images / diagrams, whichever comes first). This game design document should detail a game of the students own creation that builds off, engages with, or critiques the academic theory from their chosen topic. For example they could choose to design a game that blurs the boundaries of the ‘magic circle’ and ultimately shows any concept of the separation of the play world and the ‘real’ world to be a false binary. Or they could design a game that embodies de Certeau’s concepts of strategies and tactics, and shows how the operation of power in video games reflects broader cultural structures.

The design document must articulate how the game relates to the chosen topic/theory. The game design should demonstrate a sophisticated understanding of the theory, and offer an engagement with, and argument built upon, the theory. The assignment will not be judged on the strength of the game design itself, but on the strength of the engagement with theory, and articulation of the relationship between the theory and the design, i.e. it does not matter if the game sounds fun to play, it just matters whether your design document shows you understand the theory and demonstrates how and why the theory is relevant to the game you have created.

The game design document can briefly outline the mechanics, dynamics and narrative (if any) elements of the game. The gameplay experience should be briefly but clearly articulated. The design document should not focus on the technical aspects of the game (i.e. any coding concerns, technical specifications, etc.).

Whilst this is a game design document, it is an academically informed game design document and therefore requires significant independent research. It should situate the game design within the technological, political, and cultural contexts of the chosen academic topic. It should have at least 5 academic references in total, including at least one of the unit readings and at least one article from the student's own research.This design document must use media studies, cultural studies, and/or game studies academic texts, and develop an argument/design in line with these approaches. If you are unsure what this means please ask your tutor.

Assessment Criteria for Both Options

This task will be assessed on four criteria:

  • Understanding of the theoretical contexts of the chosen topic
  • Strength and clarity of argument/design
  • Depth of engagement with appropriate academic material
  • Style, structure and presentation

 


On successful completion you will be able to:
  • Contextualise video games within a history of play practices
  • Critically analyse and evaluate the medium of video gaming in context of broader cultural and technological processes
  • Evaluate specific video games through game design methodologies
  • Synthesise a range of academic approaches to video gaming to produce various works
  • Identify and appraise key ideas and methodologies underpinning the video game studies discipline

Delivery and Resources

Late Penalties: Late completions/submissions will be penalised at a rate of 10% per day. If completing/submitting an assignment late for serious reasons Disruption to Studies documentation must be applied for and approved, to avoid late penalties.

Students must apply for Disruption to Studies through ask.mq.edu.au

Lectures: MECO329 does not have live lectures. The lectures for MECO329 are video-recordings available online through iLearn. Students are expected to engage with lectures and to actively relate lecture content to tutorial discussions, online participation, and assessments.

Tutorials: Participation in tutorial activities and in-class exercises form an integral part of MECO329. Students are expected to arrive punctually and actively participate in class work. A mark is allocated for in-class participation in this unit and a roll will be taken at the beginning of each class. If students arrive over 15 minutes late for a tutorial, they will be deemed absent for that class.

Students should note that they are expected to attend all tutorials over the semester. If missing a tutorial for serious and unavoidable reasons, completed Professional Authority Form (PAF) must be supplied, or disruption to studies granted to avoid penalty.

Tutorials begin in Week 2

Required and recommended texts and/or materials:  The MECO329 Reader is required for this unit and contains weekly required readings. It will be available through the Co-Op bookshop

Technologies used: The iLearn site for MECO329 is accessible at: http://ilearn.mq.edu.au/. A computer and Internet access are required to complete assessments in MECO329. Basic computer skills (e.g., internet browsing) and skills in word processing are also a requirement.

Assessment Submission: All assignments for MECO329 will be completed/submitted online, via iLearn. Further details on submission will be explained in tutorials.

Return of marked work: Marked work will be returned to students through the online system.

Consultation: By appointment only

Unit Schedule

Week by week schedule and full details of unit readings available through iLearn.

Policies and Procedures

Macquarie University policies and procedures are accessible from Policy Central. Students should be aware of the following policies in particular with regard to Learning and Teaching:

Academic Honesty Policy http://mq.edu.au/policy/docs/academic_honesty/policy.html

Assessment Policy http://mq.edu.au/policy/docs/assessment/policy_2016.html

Grade Appeal Policy http://mq.edu.au/policy/docs/gradeappeal/policy.html

Complaint Management Procedure for Students and Members of the Public http://www.mq.edu.au/policy/docs/complaint_management/procedure.html​

Disruption to Studies Policy (in effect until Dec 4th, 2017): http://www.mq.edu.au/policy/docs/disruption_studies/policy.html

Special Consideration Policy (in effect from Dec 4th, 2017): https://staff.mq.edu.au/work/strategy-planning-and-governance/university-policies-and-procedures/policies/special-consideration

In addition, a number of other policies can be found in the Learning and Teaching Category of Policy Central.

Student Code of Conduct

Macquarie University students have a responsibility to be familiar with the Student Code of Conduct: https://students.mq.edu.au/support/student_conduct/

Results

Results shown in iLearn, or released directly by your Unit Convenor, are not confirmed as they are subject to final approval by the University. Once approved, final results will be sent to your student email address and will be made available in eStudent. For more information visit ask.mq.edu.au.

Additional information

MMCCS website https://www.mq.edu.au/about_us/faculties_and_departments/faculty_of_arts/department_of_media_music_communication_and_cultural_studies/

MMCCS Session Re-mark Application http://www.mq.edu.au/pubstatic/public/download/?id=167914

Information is correct at the time of publication

Student Support

Macquarie University provides a range of support services for students. For details, visit http://students.mq.edu.au/support/

Learning Skills

Learning Skills (mq.edu.au/learningskills) provides academic writing resources and study strategies to improve your marks and take control of your study.

Student Services and Support

Students with a disability are encouraged to contact the Disability Service who can provide appropriate help with any issues that arise during their studies.

Student Enquiries

For all student enquiries, visit Student Connect at ask.mq.edu.au

IT Help

For help with University computer systems and technology, visit http://www.mq.edu.au/about_us/offices_and_units/information_technology/help/

When using the University's IT, you must adhere to the Acceptable Use of IT Resources Policy. The policy applies to all who connect to the MQ network including students.

Graduate Capabilities

Creative and Innovative

Our graduates will also be capable of creative thinking and of creating knowledge. They will be imaginative and open to experience and capable of innovation at work and in the community. We want them to be engaged in applying their critical, creative thinking.

This graduate capability is supported by:

Learning outcome

  • Synthesise a range of academic approaches to video gaming to produce various works

Assessment tasks

  • Active Participation
  • Conceptual Engagement

Discipline Specific Knowledge and Skills

Our graduates will take with them the intellectual development, depth and breadth of knowledge, scholarly understanding, and specific subject content in their chosen fields to make them competent and confident in their subject or profession. They will be able to demonstrate, where relevant, professional technical competence and meet professional standards. They will be able to articulate the structure of knowledge of their discipline, be able to adapt discipline-specific knowledge to novel situations, and be able to contribute from their discipline to inter-disciplinary solutions to problems.

This graduate capability is supported by:

Learning outcomes

  • Contextualise video games within a history of play practices
  • Critically analyse and evaluate the medium of video gaming in context of broader cultural and technological processes
  • Evaluate specific video games through game design methodologies
  • Synthesise a range of academic approaches to video gaming to produce various works
  • Identify and appraise key ideas and methodologies underpinning the video game studies discipline

Assessment tasks

  • Active Participation
  • Online Participation
  • Online Quiz 1
  • Online Quiz 2
  • Conceptual Engagement

Critical, Analytical and Integrative Thinking

We want our graduates to be capable of reasoning, questioning and analysing, and to integrate and synthesise learning and knowledge from a range of sources and environments; to be able to critique constraints, assumptions and limitations; to be able to think independently and systemically in relation to scholarly activity, in the workplace, and in the world. We want them to have a level of scientific and information technology literacy.

This graduate capability is supported by:

Learning outcomes

  • Contextualise video games within a history of play practices
  • Critically analyse and evaluate the medium of video gaming in context of broader cultural and technological processes
  • Evaluate specific video games through game design methodologies
  • Synthesise a range of academic approaches to video gaming to produce various works
  • Identify and appraise key ideas and methodologies underpinning the video game studies discipline

Assessment tasks

  • Active Participation
  • Online Participation
  • Online Quiz 1
  • Online Quiz 2
  • Conceptual Engagement

Problem Solving and Research Capability

Our graduates should be capable of researching; of analysing, and interpreting and assessing data and information in various forms; of drawing connections across fields of knowledge; and they should be able to relate their knowledge to complex situations at work or in the world, in order to diagnose and solve problems. We want them to have the confidence to take the initiative in doing so, within an awareness of their own limitations.

This graduate capability is supported by:

Learning outcomes

  • Critically analyse and evaluate the medium of video gaming in context of broader cultural and technological processes
  • Synthesise a range of academic approaches to video gaming to produce various works

Assessment tasks

  • Active Participation
  • Online Participation
  • Conceptual Engagement

Effective Communication

We want to develop in our students the ability to communicate and convey their views in forms effective with different audiences. We want our graduates to take with them the capability to read, listen, question, gather and evaluate information resources in a variety of formats, assess, write clearly, speak effectively, and to use visual communication and communication technologies as appropriate.

This graduate capability is supported by:

Learning outcomes

  • Critically analyse and evaluate the medium of video gaming in context of broader cultural and technological processes
  • Synthesise a range of academic approaches to video gaming to produce various works
  • Identify and appraise key ideas and methodologies underpinning the video game studies discipline

Assessment tasks

  • Active Participation
  • Online Participation
  • Conceptual Engagement