Classes will largely focus on a mix of presentations/pitches, Scrum-style consultations with the lecturers, milestone demonstrations and playtesting. The class schedule will be published on iLearn.
REQUIRED AND RECOMMENDED TEXTS AND/OR MATERIALS
There is no prescribed text for this unit. However we recommend:
- Agile Game Development with Scrum, by Clinton Keith. Addison-Wesley Professional; 1 edition (June 2, 2010) ISBN-13: 978-0321618528
- The Game Production Toolbox, by H. M. Chandler, CRC Press, ISBN-13: 978-1-138-34170-8
Please login to iLearn at http://ilearn.mq.edu.au/
TECHNOLOGIES USED AND REQUIRED
The technology you use will depend on the needs of your project. You will have access to the games lab computers and the software on them. Extra required software may be added if a good case can be made for it.