Each week you should watch a pre-recorded lecture, and attend a one hour tutorial and a two hour practical. For details of days, times and locations consult the timetables webpage. http://timetables.mq.edu.au
Note: Practicals and tutorials commence in Week 1.
You should have selected a tutorial and a practical at enrolment. You should attend the tutorial and practical you are enrolled in. For further details refer to iLearn.
Resources to assist your learning
Adams, E. (2010) Fundamentals of game design is a recommended text for this subject but it is not required. It is, however, strongly recommended that students who are proceeding with the Bachelor of Game Design and Development buy this book as it will be a useful reference throughout your degree. For further details refer to iLearn.
The COMP1150/MMCC1011 readings will be provided online through iLearn.
The website for this unit is provided through the University's iLearn system. iLearn can be found at http://ilearn.mq.edu.au. If you are enrolled in this unit you should have access to the material on iLearn once you log on.
The discussion board for this unit can be accessed through the iLearn site.
Game Design Environment: the Unity game engine will be used to create your game. This is a free download and runs on both PCs and Macs.
The full contact details and consultation times of convenors Mitchell McEwan and Rowan Tulloch are available on the iLearn site.