Students

COMP2000 – Object-Oriented Programming Practices

2022 – Session 2, In person-scheduled-weekday, North Ryde

General Information

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Unit convenor and teaching staff Unit convenor and teaching staff Convenor and Lectuer
Damian Jurd
Lecturer
Ansgar Fehnker
Credit points Credit points
10
Prerequisites Prerequisites
COMP1010 or COMP125
Corequisites Corequisites
Co-badged status Co-badged status
Unit description Unit description

Object-oriented programming is a key technology for modern computing. This unit bridges the gap between introductory programming and larger multi-person projects by considering the use of object-oriented techniques to produce intermediate sized software. Practical exercises emphasise the importance of programming practices such as appropriate documentation, systematic approaches to debugging and testing, and the use of software development tools. The unit is taught using Java.

Important Academic Dates

Information about important academic dates including deadlines for withdrawing from units are available at https://www.mq.edu.au/study/calendar-of-dates

Learning Outcomes

On successful completion of this unit, you will be able to:

  • ULO1: explain the key concepts of object oriented programming, and program proficiently in an OO programming language
  • ULO2: apply the concepts underlying software design and a working knowledge of a selection of well known design patterns
  • ULO3: demonstrate good programming practices such as testing, debugging, documentation, version control, programming tools and interactive development environments
  • ULO4: apply key object oriented concepts and libraries to design and develop applications of significant complexity
  • ULO5: apply key concepts of concurrency theoretically and in working code

General Assessment Information

Late assessments are not accepted in this unit unless a Special Consideration has been submitted and approved.

Assessment Tasks

Name Weighting Hurdle Due
Major Creative Work 60% No Weeks 5, mid-semester break, 11, and 12
Module Exams 40% No Weeks 6, 9, and 13

Major Creative Work

Assessment Type 1: Programming Task
Indicative Time on Task 2: 40 hours
Due: Weeks 5, mid-semester break, 11, and 12
Weighting: 60%

 

A semester-long programming task where students put all their skills to work creating a game or demo.

 


On successful completion you will be able to:
  • explain the key concepts of object oriented programming, and program proficiently in an OO programming language
  • apply the concepts underlying software design and a working knowledge of a selection of well known design patterns
  • demonstrate good programming practices such as testing, debugging, documentation, version control, programming tools and interactive development environments
  • apply key object oriented concepts and libraries to design and develop applications of significant complexity
  • apply key concepts of concurrency theoretically and in working code

Module Exams

Assessment Type 1: Examination
Indicative Time on Task 2: 16 hours
Due: Weeks 6, 9, and 13
Weighting: 40%

 

A number of exams spread through the semester. Students will have the opportunity to repeat any exam to improve their mark.

 


On successful completion you will be able to:
  • explain the key concepts of object oriented programming, and program proficiently in an OO programming language
  • apply the concepts underlying software design and a working knowledge of a selection of well known design patterns
  • demonstrate good programming practices such as testing, debugging, documentation, version control, programming tools and interactive development environments
  • apply key object oriented concepts and libraries to design and develop applications of significant complexity
  • apply key concepts of concurrency theoretically and in working code

1 If you need help with your assignment, please contact:

  • the academic teaching staff in your unit for guidance in understanding or completing this type of assessment
  • the Writing Centre for academic skills support.

2 Indicative time-on-task is an estimate of the time required for completion of the assessment task and is subject to individual variation

Delivery and Resources

CLASSES

Each week of COMP2000 has up to two hours of online lectures and a two-hour practical class. For details of days, times and rooms, consult the University timetables webpage (http://www.timetables.mq.edu.au). Practical classes commence in Week 1 and are held in the 4RPD Computer Laboratories computer laboratories for on-campus classes and in zoom rooms for online classes (links published in iLearn).

Students choosing online practicals are expected to have camera, microphone, and screen sharing capabilities for all classes.  If you don't have access to those, please choose an on-campus class.

In all cases students are expected to do significant preparatory work, readings and exercises before attending classes.

REQUIRED AND RECOMMENDED TEXTS AND/OR MATERIALS

The required text for the unit is (available online via the Macquarie University Library, see below):

  • Head First Design Patterns by Eric T Freeman, Elisabeth Robson, Bert Bates and Kathy Sierra, O'Rielly Media, October 2004 (ISBN:978-0-596-00712-6) 

There will be no lecture notes provided, all examinable material is given in course readings and the textbook.  Students are required to study this material and answer preparatory questions before class.

The Macquarie library contains many books on object-oriented programming in general, and on programming specifically in Java, that you may want to use to supplement the text and lecture notes.

One particularly useful service that the library provides you with is access to many Java related titles online via the Safari Books Online (http://proquest.safaribooksonline.com/) service. Using this service, which you can only access from a machine connected to the University network, you might like to have a look at the following Java titles:

  1. Head First Design Patterns by Eric T Freeman, Elisabeth Robson, Bert Bates and Kathy Sierra, O'Rielly Media, October 2004 (ISBN:978-0-596-00712-6) 
  2. Learning Java, 3rd Edition by Jonathan Knudsen; Patrick Niemeyer, ISBN: 978-0-596-00873-4
  3. Java in a Nutshell, 5th Edition by David Flanagan, ISBN: 978-0-596-00773-7
  4. Java Examples in a Nutshell, 3rd Edition by David Flanagan, ISBN: 978-0-596-00620-4 The web itself is an ideal source of Java information, and from time to time we will be posting useful links on the COMP2000 iLearn site. Two particularly useful resources are:
  5. Thinking in Java by Bruce Eckel, a free version of the 3rd edition of this pretty comprehensive book is available for download from http://www.mindview.net/Books/TIJ/ and its 4th edition, which is updated for use with Java 5 and 6, is available for $25 from http://mindview.net/Books/TIJ4.
  6. The official Java Tutorial http://download.oracle.com/javase/tutorial/ which is a comprehensive resource providing trails covering topics ranging from the basics of Java programming to more advanced subjects like GUI development, Generics, Class Reflection, Sound, Graphics, Network Programming and Concurrency

UNIT WEBPAGE AND TECHNOLOGY USED AND REQUIRED

Online Resources

COMP2000 will make extensive use of the iLearn system for delivery of class materials, discussion boards, real time chat, submission of work and access to marks and feedback. Students should check the iLearn site (http://ilearn.mq.edu.au) regularly for unit updates.

Questions and general queries regarding the content of this unit, its tutorials or practicals should be posted to the appropriate discussion board on the COMP2000 iLearn site. In particular, any questions which are of interest to all students in this unit should be posted to one of these discussion boards, so that everyone can benefit from the answers.

Echo360

Audio and screen video recordings of the lectures will be made available online via Echo360. A link to these recordings will be provided on the iLearn site for this unit

Technology Used and Required

The practical work in this unit involves programming in Java (https://www.java.com) using the Microsoft Visual Studio Code IDE (https://code.visualstudio.com). We will also be using a distributed version control system called Git to access shared code repositories hosted on the BitBucket website (https://bitbucket.org).

This software is already installed for you in the computing labs located in 4 Research Park Drive and is also available to download, install and use for free on your own machine(s). It should work equally well on Mac OSX, Linux or Microsoft Windows platforms.

Tools and libraries to support debugging, automated testing, GUI development and so forth will be introduced and used as the semester progresses. When that occurs you will be provided with full instructions in lectures on how to install and use each one.

Unit Schedule

Tentative teaching schedule, subject to change:

 

Assessment

Workshops

 

Week

Lecture

Lecturer

Due

Weight

In-class activity

Exam topics

1

Version Control

DJ

 

 

Version Control

 

 

 

 

 

 

2

Java Classes and Objects

DJ

 

 

Java Classes and Objects

 

 

 

 

 

 

3

Inheritance and Overloading

AF

 

 

Inheritance and Overloading

 

 

 

 

 

 

4

Generics

DJ

 

 

Generics

 

 

 

 

 

 

5

Exceptions

DJ

 

 

Exceptions and Lambdas

Version Control / Exercise Class / Late Binding / Reference vs Value / Overloading vs Overriding

Lambda Expressions

Project Milestone 1

10%

 

Reference vs Value / Overloading vs Overriding / Generics / Advanced Generics

6

Introduction to Patterns, Strategy Pattern, Observer Pattern

AF

 

 

Strategy Pattern, Observer Pattern

 

 

Exam : Java Concepts

15%

Exam: Java Concepts

 

7

Decorator Pattern, Iterator/Composite Patterns

AF

 

 

Decorator Pattern, Iterator/Composite Patterns

 

 

 

 

 

 

 

Break week 1

 

 

 

 

 

Break week 2

 

Project Milestone 2

10%

 

 

8

Adapter and Facade Patterns

AF

 

 

Adapter and Facade Patterns

 

 

 

 

 

 

9

Singleton Pattern, Command Pattern

AF

 

 

Singleton Pattern, Command Pattern

 

 

Exam: Design Patterns

15%

Exam: Design Patterns

 

10

Concurrency

DJ

 

 

Concurrency

Lambdas, Exceptions / Classify Patterns, Name that Pattern / Complete Intent of Design Pattern, Shadow Class Diagram

 

 

 

 

Design Principles / Pattern Hypothetical / (Applying Patterns) / Concurrency terms

11

Concurrency

DJ

 

 

Concurrency

 

 

Project Milestone 3

10%

 

 

12

Concurrency

DJ

Viva Exam

30%

Viva Exam

 

 

 

 

 

 

13

Review

AF

 

 

 

 

 

Exam: Concurrency

10%

Exam: Concurrency

Basics of Java Threading / Making and using threads / Thread safety / Advanced thread topics

14

Formal Exam Period

 

Module Exams

 

Second attempt at module exams

 

15

16

Policies and Procedures

Macquarie University policies and procedures are accessible from Policy Central (https://policies.mq.edu.au). Students should be aware of the following policies in particular with regard to Learning and Teaching:

Students seeking more policy resources can visit Student Policies (https://students.mq.edu.au/support/study/policies). It is your one-stop-shop for the key policies you need to know about throughout your undergraduate student journey.

To find other policies relating to Teaching and Learning, visit Policy Central (https://policies.mq.edu.au) and use the search tool.

Student Code of Conduct

Macquarie University students have a responsibility to be familiar with the Student Code of Conduct: https://students.mq.edu.au/admin/other-resources/student-conduct

Results

Results published on platform other than eStudent, (eg. iLearn, Coursera etc.) or released directly by your Unit Convenor, are not confirmed as they are subject to final approval by the University. Once approved, final results will be sent to your student email address and will be made available in eStudent. For more information visit ask.mq.edu.au or if you are a Global MBA student contact globalmba.support@mq.edu.au

Academic Integrity

At Macquarie, we believe academic integrity – honesty, respect, trust, responsibility, fairness and courage – is at the core of learning, teaching and research. We recognise that meeting the expectations required to complete your assessments can be challenging. So, we offer you a range of resources and services to help you reach your potential, including free online writing and maths support, academic skills development and wellbeing consultations.

Student Support

Macquarie University provides a range of support services for students. For details, visit http://students.mq.edu.au/support/

The Writing Centre

The Writing Centre provides resources to develop your English language proficiency, academic writing, and communication skills.

The Library provides online and face to face support to help you find and use relevant information resources. 

Student Services and Support

Macquarie University offers a range of Student Support Services including:

Student Enquiries

Got a question? Ask us via AskMQ, or contact Service Connect.

IT Help

For help with University computer systems and technology, visit http://www.mq.edu.au/about_us/offices_and_units/information_technology/help/

When using the University's IT, you must adhere to the Acceptable Use of IT Resources Policy. The policy applies to all who connect to the MQ network including students.


Unit information based on version 2022.02 of the Handbook