Unit convenor and teaching staff |
Unit convenor and teaching staff
Convenor/Lecturer
Malcolm Ryan
Contact via Email
By appointment
Lectuer
Mitchell McEwan
Contact via Email
By appointment
|
---|---|
Credit points |
Credit points
10
|
Prerequisites |
Prerequisites
COMP3150 or COMP352
|
Corequisites |
Corequisites
|
Co-badged status |
Co-badged status
|
Unit description |
Unit description
Students will continue their group work to produce a video game using a commercial-level game engine. This will enable them to apply their previously acquired skills in video game design and development to a substantial project. Teams will be expected to progress a game from its prototype state through the production stage in order to prepare it for publication. This will require knowledge and skills relevant to game design, production, development, quality assurance, and marketing. Teams will be expected to produce a compelling project plan and meet regular agreed milestones as well as producing game documentation and promoting their game. |
Information about important academic dates including deadlines for withdrawing from units are available at https://www.mq.edu.au/study/calendar-of-dates
On successful completion of this unit, you will be able to:
Late Assessment Submission Penalty
Unless a Special Consideration request has been submitted and approved, a 5% penalty (of the total possible mark) will be applied each day a written assessment is not submitted, up until the 7th day (including weekends). After the 7th day, a grade of '0' will be awarded even if the assessment is submitted. Submission time for all written assessments is set at 11:55 pm. A 1-hour grace period is provided to students who experience a technical concern.
For any late submission of time-sensitive tasks, such as scheduled tests/exams, performance assessments/presentations, and/or scheduled practical assessments/labs, students need to submit an application for Special Consideration.
Assessments where Late Submissions will be accepted
In this unit, late submissions will be accepted as follows:
Name | Weighting | Hurdle | Due |
---|---|---|---|
Pitch | 8% | No | Week 2 |
Project Plan | 10% | No | Week 3 |
Progress Reports | 12% | No | Weeks 7 & 10 |
Marketing strategy | 15% | No | Week 8 |
Final game | 15% | No | Week 13 |
Final report | 25% | No | Week 14 |
Postmortem | 15% | No | Week 15 |
Assessment Type 1: Presentation
Indicative Time on Task 2: 9 hours
Due: Week 2
Weighting: 8%
A group presentation pitching a game idea to an audience of industry professionals for feedback & criticism.
Assessment Type 1: Report
Indicative Time on Task 2: 9 hours
Due: Week 3
Weighting: 10%
A written project plan that iterates on your pitch, incorporating feedback from industry, and also including details of how you plan to work together as a group to achieve your vision.
Assessment Type 1: Project
Indicative Time on Task 2: 40 hours
Due: Weeks 7 & 10
Weighting: 12%
A series of reports on your progress both as individuals and as a team.
Assessment Type 1: Report
Indicative Time on Task 2: 10 hours
Due: Week 8
Weighting: 15%
A report describing your plans for publishing and marketing the game.
Assessment Type 1: Creative work
Indicative Time on Task 2: 0 hours
Due: Week 13
Weighting: 15%
Final published game demonstrated to industry representatives.
Assessment Type 1: Report
Indicative Time on Task 2: 20 hours
Due: Week 14
Weighting: 25%
A report describing the outcomes of the project, including design, playtesting, publication and marketing.
Assessment Type 1: Reflective Writing
Indicative Time on Task 2: 10 hours
Due: Week 15
Weighting: 15%
A reflective report describing what went well and what went badly in both the final game design and in the process of working as a team.
1 If you need help with your assignment, please contact:
2 Indicative time-on-task is an estimate of the time required for completion of the assessment task and is subject to individual variation
Classes will largely focus on a mix of presentations, Scrum-style consultations with the lecturers, milestone demonstrations and industry panels. The class schedule will be published on iLearn.
There is no prescribed text for this unit. However we recommend:
Please login to iLearn at http://ilearn.mq.edu.au/
The technologies used will depend on the needs of your project. You will have access to the games lab computers and the software on them, which will feature the Unity game development engine and other creative tools. See iLearn for the version of Unity used on the lab computers. Extra required software may be added to these computers if a good case can be made for it.
Although dependent on the needs and scope of your group's project, there will likely be a need for the use of personal computing devices and software to support game development (for example, when the lab is not open/available). Sourcing and compatibility with the provided lab resources will be students' responsibility.
Schedule wil be posted in iLearn.
Macquarie University policies and procedures are accessible from Policy Central (https://policies.mq.edu.au). Students should be aware of the following policies in particular with regard to Learning and Teaching:
Students seeking more policy resources can visit Student Policies (https://students.mq.edu.au/support/study/policies). It is your one-stop-shop for the key policies you need to know about throughout your undergraduate student journey.
To find other policies relating to Teaching and Learning, visit Policy Central (https://policies.mq.edu.au) and use the search tool.
Macquarie University students have a responsibility to be familiar with the Student Code of Conduct: https://students.mq.edu.au/admin/other-resources/student-conduct
Results published on platform other than eStudent, (eg. iLearn, Coursera etc.) or released directly by your Unit Convenor, are not confirmed as they are subject to final approval by the University. Once approved, final results will be sent to your student email address and will be made available in eStudent. For more information visit ask.mq.edu.au or if you are a Global MBA student contact globalmba.support@mq.edu.au
At Macquarie, we believe academic integrity – honesty, respect, trust, responsibility, fairness and courage – is at the core of learning, teaching and research. We recognise that meeting the expectations required to complete your assessments can be challenging. So, we offer you a range of resources and services to help you reach your potential, including free online writing and maths support, academic skills development and wellbeing consultations.
Macquarie University provides a range of support services for students. For details, visit http://students.mq.edu.au/support/
The Writing Centre provides resources to develop your English language proficiency, academic writing, and communication skills.
The Library provides online and face to face support to help you find and use relevant information resources.
Macquarie University offers a range of Student Support Services including:
Got a question? Ask us via AskMQ, or contact Service Connect.
For help with University computer systems and technology, visit http://www.mq.edu.au/about_us/offices_and_units/information_technology/help/.
When using the University's IT, you must adhere to the Acceptable Use of IT Resources Policy. The policy applies to all who connect to the MQ network including students.
In response to feedback from the 2022 offering we have reduced the reporting load by reducing the number of milestone reports and simplifying their content.
Unit information based on version 2023.04 of the Handbook