Students

COMP3180 – Virtual Reality and Advanced Game Development

2023 – Session 2, In person-scheduled-weekday, North Ryde

General Information

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Unit convenor and teaching staff Unit convenor and teaching staff Unit Convenor, Lecturer
Mitchell McEwan
Contact via Email
By appointment
Lecturer
Cameron Edmond
Contact via Email
By appointment
Lecturer
Kayson Whitehouse
Contact via Email
By appointment
Credit points Credit points
10
Prerequisites Prerequisites
COMP2150 and COMP2160
Corequisites Corequisites
Co-badged status Co-badged status
Unit description Unit description

This unit covers advanced game development topics, with a focus on design and development for virtual reality (VR) platforms. Topics include: extended reality (XR - consisting of virtual, augmented and mixed reality) platforms, natural control interfaces, games user research, procedural generation, artificial intelligence, network programming and tools development.

Important Academic Dates

Information about important academic dates including deadlines for withdrawing from units are available at https://www.mq.edu.au/study/calendar-of-dates

Learning Outcomes

On successful completion of this unit, you will be able to:

  • ULO1: Demonstrate knowledge of advanced game design and development topics.
  • ULO3: Independently research and critically analyse game development techniques for emerging platforms.
  • ULO2: Apply software engineering techniques to collaboratively develop complex game architectures for emerging platforms.
  • ULO4: Practice user-centred design to evaluate and optimise game development approaches.
  • ULO5: Effectively communicate complex ideas across a range of media.

General Assessment Information

Late Assessment Submission Penalty 

Unless a Special Consideration request has been submitted and approved, a 5% penalty (of the total possible mark of the task) will be applied for each day a written report or presentation assessment is not submitted, up until the 7th day (including weekends). After the 7th day, a grade of ‘0’ will be awarded even if the assessment is submitted. The submission time for all uploaded assessments is 11:55 pm. A 1-hour grace period will be provided to students who experience a technical concern. For any late submission of time-sensitive tasks, such as scheduled tests/exams, performance assessments/presentations, and/or scheduled practical assessments/labs, please apply for Special Consideration

Late Submission acceptance criteria:

  • Practical Participation - NOT ACCEPTED, unless Special Consideration is Granted
  • Project Proposal Presentation - NOT ACCEPTED, unless Special Consideration is Granted
  • Research Report - ACCEPTED, Standard Late Penalty applies
  • Final Project - ACCEPTED, Standard Late Penalty applies

Assessment Tasks

Name Weighting Hurdle Due
Practical Participation 10% No Weekly
Project Proposal Presentation 15% No Weeks 5-6
Research Report 25% No Week 7
Final Project 50% No Week 13

Practical Participation

Assessment Type 1: Participatory task
Indicative Time on Task 2: 0 hours
Due: Weekly
Weighting: 10%

 

Participation in the scheduled weekly practical activities.

 


On successful completion you will be able to:
  • Demonstrate knowledge of advanced game design and development topics.
  • Apply software engineering techniques to collaboratively develop complex game architectures for emerging platforms.
  • Practice user-centred design to evaluate and optimise game development approaches.
  • Effectively communicate complex ideas across a range of media.

Project Proposal Presentation

Assessment Type 1: Presentation
Indicative Time on Task 2: 10 hours
Due: Weeks 5-6
Weighting: 15%

 

A presentation to the class detailing the findings of your research and a related collaborative game development proposal.

 


On successful completion you will be able to:
  • Demonstrate knowledge of advanced game design and development topics.
  • Independently research and critically analyse game development techniques for emerging platforms.
  • Effectively communicate complex ideas across a range of media.

Research Report

Assessment Type 1: Report
Indicative Time on Task 2: 30 hours
Due: Week 7
Weighting: 25%

 

A literature review or technical report on an advanced game development topic, evaluating its applicability to XR platforms and identifying relevant recommendations for game design and development processes.

 


On successful completion you will be able to:
  • Demonstrate knowledge of advanced game design and development topics.
  • Independently research and critically analyse game development techniques for emerging platforms.
  • Practice user-centred design to evaluate and optimise game development approaches.
  • Effectively communicate complex ideas across a range of media.

Final Project

Assessment Type 1: Project
Indicative Time on Task 2: 45 hours
Due: Week 13
Weighting: 50%

 

A collaborative game development project demonstrating advanced techniques in one of the chosen topic areas for an extended reality (XR) platform. An included report will detail the aims of the project, results from relevant playtesting/evaluation and its contribution to advancing game design and development approaches.

 


On successful completion you will be able to:
  • Demonstrate knowledge of advanced game design and development topics.
  • Apply software engineering techniques to collaboratively develop complex game architectures for emerging platforms.
  • Practice user-centred design to evaluate and optimise game development approaches.
  • Effectively communicate complex ideas across a range of media.

1 If you need help with your assignment, please contact:

  • the academic teaching staff in your unit for guidance in understanding or completing this type of assessment
  • the Writing Centre for academic skills support.

2 Indicative time-on-task is an estimate of the time required for completion of the assessment task and is subject to individual variation

Delivery and Resources

Classes

This primary scheduled learning activities are practical classes, which focus on studio-based project research and development, guided by teaching staff. Students will have the option to complete this work individually or in small groups. All practical classes are on campus.

Occassional full-class online Q&A/lecture learning activities will also be scheduled as required. Some lectures and additional learning activities may also be provided online via iLearn and Echo 360.

Required and Recommended Texts

There is no prescribed text for this unit.

Unit Website

Please login to iLearn at http://ilearn.mq.edu.au/

Technologies Used and Required

The technologies used will depend on the needs of your chosen/assigned advanced game development topic area. You will have access to the games lab computers and the software on them, which will feature the Unity game development engine and other creative tools. See iLearn for the version of Unity used on the lab computers. Extra required software may be added to these computers if a good case can be made for it. You will also have access to necessary hardware in the games lab, such as VR equipment and controllers.

Although dependent on the needs and scope of your chosen/assigned advanced game development topic area, there will likely be a need for the use of personal computing devices and software to support development (for example, when the lab is not open/available). Sourcing and compatibility with the provided lab resources will be students' responsibility.

Unit Schedule

Week

Content

W1

-Unit Introduction and Advanced Game Development Topics

W2

-Advanced Game Development Topic R&D

W3

-Advanced Game Development Topic R&D

W4

-Advanced Game Development Topic R&D

W5

-Project Proposal Presentations

W6

-Project Proposal Presentations

W7

-Advanced Game Development Topic R&D and Report Finalisation

W8

-Advanced Game Development Implementation

W9

-Advanced Game Development Implementation

W10

-Advanced Game Development Implementation

W11

-Advanced Game Development Implementation/Evaluation

W12

-Advanced Game Development Implementation/Evaluation

W13

-Advanced Game Development Project Finalisation

Policies and Procedures

Macquarie University policies and procedures are accessible from Policy Central (https://policies.mq.edu.au). Students should be aware of the following policies in particular with regard to Learning and Teaching:

Students seeking more policy resources can visit Student Policies (https://students.mq.edu.au/support/study/policies). It is your one-stop-shop for the key policies you need to know about throughout your undergraduate student journey.

To find other policies relating to Teaching and Learning, visit Policy Central (https://policies.mq.edu.au) and use the search tool.

Student Code of Conduct

Macquarie University students have a responsibility to be familiar with the Student Code of Conduct: https://students.mq.edu.au/admin/other-resources/student-conduct

Results

Results published on platform other than eStudent, (eg. iLearn, Coursera etc.) or released directly by your Unit Convenor, are not confirmed as they are subject to final approval by the University. Once approved, final results will be sent to your student email address and will be made available in eStudent. For more information visit ask.mq.edu.au or if you are a Global MBA student contact globalmba.support@mq.edu.au

Academic Integrity

At Macquarie, we believe academic integrity – honesty, respect, trust, responsibility, fairness and courage – is at the core of learning, teaching and research. We recognise that meeting the expectations required to complete your assessments can be challenging. So, we offer you a range of resources and services to help you reach your potential, including free online writing and maths support, academic skills development and wellbeing consultations.

Student Support

Macquarie University provides a range of support services for students. For details, visit http://students.mq.edu.au/support/

The Writing Centre

The Writing Centre provides resources to develop your English language proficiency, academic writing, and communication skills.

The Library provides online and face to face support to help you find and use relevant information resources. 

Student Services and Support

Macquarie University offers a range of Student Support Services including:

Student Enquiries

Got a question? Ask us via AskMQ, or contact Service Connect.

IT Help

For help with University computer systems and technology, visit http://www.mq.edu.au/about_us/offices_and_units/information_technology/help/

When using the University's IT, you must adhere to the Acceptable Use of IT Resources Policy. The policy applies to all who connect to the MQ network including students.

Changes from Previous Offering

Changes to the class schedule and assignment criteria are planned according to student feedback.

  • Presentations now take place before the research report, to allow for feedback to inform changes to project proposals.
  • Assignment criteria will be revised to clarify requirements and revised focus on non-XR projects.

Changes since First Published

Date Description
04/10/2023 "tutor" replaced by "teaching staff"

Unit information based on version 2023.01R of the Handbook