Unit convenor and teaching staff |
Unit convenor and teaching staff
Convenor
Michael Hitchens
Contact via contact via email
12WW 330
by appointment
Convenor/lecturer
Rowan Tulloch
Contact via contact via email
10HA 191C
by appointment
Lecturer/Practical demonstrator
Kayson Whitehouse
Contact via contact via email
4RPD level 3
by appointment
Practical demonstrator
Connor McGrath
Contact via contact via email
Practical demonstrator
Guriqbal Singh
Contact via contact via email
Practical demonstrator
Vedant Sansare
Contact via contact via email
Practical demonstrator
John Visvikis
Contact via contact via email
Practical demonstrator
Leon Ono
Contact via contact via email
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Credit points |
Credit points
10
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Prerequisites |
Prerequisites
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Corequisites |
Corequisites
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Co-badged status |
Co-badged status
COMP1150
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Unit description |
Unit description
Video games provide a real example of the promise of interactive entertainment held out by modern technologies. Video games provide a rapidly growing form of entertainment and are also used for educational and business purposes. This unit provides an introduction to the design and study of computer and console games. Topics covered include: the history of games; the cultural and aesthetic study of games; and the game development process. Through these topics students will be provided with the tools for designing a project using a game development package. |
Information about important academic dates including deadlines for withdrawing from units are available at https://www.mq.edu.au/study/calendar-of-dates
On successful completion of this unit, you will be able to:
To pass this unit you must achieve a total mark equal to or greater than 50%.
Late Assessment Submission Penalty
Unless a Special Consideration request has been submitted and approved, a 5% penalty (of the total possible mark) will be applied each day a written assessment is not submitted, up until the 7th day (including weekends). After the 7th day, a mark of ‘0’ (zero) will be awarded even if the assessment is submitted. Submission time for all written assessments is set at 11.55pm. A 1-hour grace period is provided to students who experience a technical issue. This late penalty will apply to written reports and recordings only. Late submission of time sensitive tasks (such as tests/exams, performance assessments/presentations, scheduled practical assessments/labs will be addressed by the unit convenor in a Special consideration application.
For any late submission of scheduled practical assessments/labs, please apply for Special Consideration.
Assessments where Late Submissions will be accepted
Special Consideration
The Special Consideration Policy aims to support students who have been impacted by short-term circumstances or events that are serious, unavoidable and significantly disruptive, and which may affect their performance in assessment.
Written Assessments: If you experience circumstances or events that affect your ability to complete the written assessments in this unit on time, please inform the convenor and submit a Special Consideration request through ask.mq.edu.au.
Weekly practice-based tasks: If you miss a weekly practical/tutorial class due to a serious, unavoidable and significant disruption, contact your convenor ASAP as you may be able to attend another class that week.
If it is not possible to attend another class, you should still contact your convenor for access to class material to review in your own time.
Name | Weighting | Hurdle | Due |
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Game Analysis | 14% | No | 23:55 on 21/05/2023 |
Major Essay | 40% | No | 23:55 on 06/04/2023 |
Active Tutorial Participation | 10% | No | Ongoing Weeks 2-6 |
Game Design Task | 30% | No | 23:55 on 04/06/2023 |
Practical Exercises | 6% | No | Ongoing Weeks 1-12 |
Assessment Type 1: Case study/analysis
Indicative Time on Task 2: 10 hours
Due: 23:55 on 21/05/2023
Weighting: 14%
A short answer online task, analysing the design of a game (to be provided) using the ideas taught in class. This exercise is designed to demonstrate students’ understanding of the concepts taught and their ability to apply them to analysing a game. Refer to iLearn for further information.
Assessment Type 1: Essay
Indicative Time on Task 2: 38 hours
Due: 23:55 on 06/04/2023
Weighting: 40%
Students write an essay critically analysing a video game or game community of their choosing. It must build upon, critique and/or extend the argument of one or more of the unit readings. It must also use academic theory from beyond the unit to support the argument. Students must identify the key theoretical ideas and assumptions associated with their chosen reading and apply them to the chosen game/community. Refer to iLearn for further information.
Assessment Type 1: Participatory task
Indicative Time on Task 2: 0 hours
Due: Ongoing Weeks 2-6
Weighting: 10%
A set of small tasks including student-led discussions and group activities that take place in the weekly tutorials (in-class activities). Refer to iLearn for further information.
Assessment Type 1: Design Implementation
Indicative Time on Task 2: 33 hours
Due: 23:55 on 04/06/2023
Weighting: 30%
A design implementation task using a 3D game engine. Students will design a level for a simple video game and write a 1-2 page document describing the engine features used and how they contribute towards the design. Refer to iLearn for further information.
Assessment Type 1: Participatory task
Indicative Time on Task 2: 0 hours
Due: Ongoing Weeks 1-12
Weighting: 6%
Practical exercises using a video game engine. These exercises are designed to introduce students to the basics of game development. Refer to iLearn for further information.
1 If you need help with your assignment, please contact:
2 Indicative time-on-task is an estimate of the time required for completion of the assessment task and is subject to individual variation
Practicals and SGTAs commence in week 1
We will communicate with you via your university email or through announcements on iLearn, especially the unit forums. Queries to convenors can either be placed on the iLearn discussion board or sent to COMP1150@mq.edu.au from your university email address. For emails, please include the unit code in the subject.
For the latest information on the University’s response to COVID-19, please refer to the Coronavirus infection page on the Macquarie website: https://www.mq.edu.au/about/coronavirus-faqs. Remember to check this page regularly in case the information and requirements change during semester. If there are any changes to this unit in relation to COVID, these will be communicated via iLearn.
Each week you should attend the lecture or watch the recording of it and attend a two-hour practical. The lectures for weeks 2-6 will only be available in pre-recorded form. All live lectures will be recorded. In weeks 1-6 you will have a SGTA. The SGTA will be one hour long in week 1, and two hours for weeks 2-6.
You should check iLearn for related announcements, Zoom links and an updated schedule for all classes - http://ilearn.mq.edu.au
For official details of class times and locations consult the timetables webpage - http://timetables.mq.edu.au
Note: Practicals and SGTA commence in Week 1.
You should have selected a SGTA and a practical at enrolment. You should attend the tutorial and practical you are enrolled in. For further details refer to iLearn.
Textbook
Adams, E. (2014). Fundamentals of game design. 3rd Edition is a recommended text for this subject but it is not required. It is, however, strongly recommended that students who are proceeding with the Bachelor of Game Design and Development buy this book as it will be a useful reference throughout your degree. For further details refer to iLearn.
The COMP1150/MMCC1011 readings will be provided online through iLearn.
The website for this unit is provided through the University's iLearn system. iLearn can be found at http://ilearn.mq.edu.au. If you are enrolled in this unit you should have access to the material on iLearn once you log on.
The discussion board for this unit can be accessed through the iLearn site.
Game Design Environment: the Unity game engine will be used to create your game. This is a free download and runs on both PCs and Macs.
Lectures and tutorials will cover weekly topics such as:
Practicals will introduce the Unity game engine and cover practical skills related to version control, 2D physics and animation, layers, triggers and prefabs, meshes and textures, terrain, ProBuilder and package manager, cameras, lighting, particle systems and interactivity.
Macquarie University policies and procedures are accessible from Policy Central (https://policies.mq.edu.au). Students should be aware of the following policies in particular with regard to Learning and Teaching:
Students seeking more policy resources can visit Student Policies (https://students.mq.edu.au/support/study/policies). It is your one-stop-shop for the key policies you need to know about throughout your undergraduate student journey.
To find other policies relating to Teaching and Learning, visit Policy Central (https://policies.mq.edu.au) and use the search tool.
Macquarie University students have a responsibility to be familiar with the Student Code of Conduct: https://students.mq.edu.au/admin/other-resources/student-conduct
Results published on platform other than eStudent, (eg. iLearn, Coursera etc.) or released directly by your Unit Convenor, are not confirmed as they are subject to final approval by the University. Once approved, final results will be sent to your student email address and will be made available in eStudent. For more information visit ask.mq.edu.au or if you are a Global MBA student contact globalmba.support@mq.edu.au
At Macquarie, we believe academic integrity – honesty, respect, trust, responsibility, fairness and courage – is at the core of learning, teaching and research. We recognise that meeting the expectations required to complete your assessments can be challenging. So, we offer you a range of resources and services to help you reach your potential, including free online writing and maths support, academic skills development and wellbeing consultations.
Macquarie University provides a range of support services for students. For details, visit http://students.mq.edu.au/support/
The Writing Centre provides resources to develop your English language proficiency, academic writing, and communication skills.
The Library provides online and face to face support to help you find and use relevant information resources.
Macquarie University offers a range of Student Support Services including:
Got a question? Ask us via AskMQ, or contact Service Connect.
For help with University computer systems and technology, visit http://www.mq.edu.au/about_us/offices_and_units/information_technology/help/.
When using the University's IT, you must adhere to the Acceptable Use of IT Resources Policy. The policy applies to all who connect to the MQ network including students.
Unit information based on version 2023.01R of the Handbook