Students

MMCC3029 – Critical Games Studies

2024 – Session 2, Online-scheduled-weekday

General Information

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Unit convenor and teaching staff Unit convenor and teaching staff Unit Convenor
Rowan Tulloch
Contact via Email
25WWB 441
By Appointment
Credit points Credit points
10
Prerequisites Prerequisites
130cp at 1000 level or above including (MAS240 or MMCC2140) or MMCC2141
Corequisites Corequisites
Co-badged status Co-badged status
Unit description Unit description

This unit will provide students with the key concepts and methodologies in the study of video gaming. Building upon new media theory and game studies' approaches students will critically engage with the cultural, political, artistic, and technological dimensions of this increasingly important media form. This course explores the crucial theoretical issues in gaming, from rules and interactive narrative, to gender and power. Students will learn to analyse video games through a range of conceptual approaches that recognize the specificities of this form while acknowledging games as part of the broader media-scape. The unit is designed to offer those interested in designing, writing, analyzing, writing about, or even just playing video games, a deeper understanding of the role and context of video game play in contemporary culture. It will provide students with the conceptual frameworks needed to theorize the past, present, and future of this complex and crucial medium.

Important Academic Dates

Information about important academic dates including deadlines for withdrawing from units are available at https://www.mq.edu.au/study/calendar-of-dates

Learning Outcomes

On successful completion of this unit, you will be able to:

  • ULO1: contextualise video games within a history of play practices.
  • ULO2: analyse and evaluate the medium of video gaming in context of broader cultural and technological processes.
  • ULO3: evaluate specific video games through game design methodologies.
  • ULO4: synthesise a range of academic approaches to video gaming to produce various works.
  • ULO5: identify and appraise key ideas and methodologies underpinning the video game studies discipline.

General Assessment Information

Late Penalties

Unless a Special Consideration request has been submitted and approved, a 5% penalty (of the total possible mark) will be applied each day a written assessment is not submitted, up until the 7th day (including weekends). After the 7th day, a mark of ‘0’ (zero) will be awarded even if the assessment is submitted. Submission time for all written assessments is set at 11.55pm. A 1-hour grace period is provided to students who experience a technical issue. This late penalty will apply to written reports and recordings only. Late submission of time sensitive tasks (such as tests/exams, performance assessments/presentations, scheduled practical assessments/labs will be addressed by the unit convenor in a Special consideration application.

Assessment Tasks

Name Weighting Hurdle Due
Conceptual Engagement 40% No 23:55 on 03/11/2024
Active Participation 10% No Ongoing weeks 2 - 11
Online Quizzes 30% No 23:55 on 1/09/2024 & 23:55 on 27/10/2024
Online Participation 20% No Ongoing weeks 3 - 11

Conceptual Engagement

Assessment Type 1: Essay
Indicative Time on Task 2: 42 hours
Due: 23:55 on 03/11/2024
Weighting: 40%

 

Students will produce a conceptual engagement task that explores and analyses the cultural, political and technological contexts of a specific video game or gaming community. Students can either produce a traditional essay style analysis that makes a clear theoretical argument about their game of choice. Or they can produce a game design document that details a game of their own creation that engages with theory by enacting it within the game design. Both options must be theoretically rigorous and use unit readings and academic material from the student’s own research. Refer to iLearn for further information.

 


On successful completion you will be able to:
  • contextualise video games within a history of play practices.
  • analyse and evaluate the medium of video gaming in context of broader cultural and technological processes.
  • evaluate specific video games through game design methodologies.
  • synthesise a range of academic approaches to video gaming to produce various works.
  • identify and appraise key ideas and methodologies underpinning the video game studies discipline.

Active Participation

Assessment Type 1: Participatory task
Indicative Time on Task 2: 10 hours
Due: Ongoing weeks 2 - 11
Weighting: 10%

 

Active participation is based on a set of small tasks including student-led discussions and group activities that take place in the weekly tutorials. Refer to iLearn for further information.

 


On successful completion you will be able to:
  • contextualise video games within a history of play practices.
  • analyse and evaluate the medium of video gaming in context of broader cultural and technological processes.
  • evaluate specific video games through game design methodologies.
  • synthesise a range of academic approaches to video gaming to produce various works.
  • identify and appraise key ideas and methodologies underpinning the video game studies discipline.

Online Quizzes

Assessment Type 1: Quiz/Test
Indicative Time on Task 2: 30 hours
Due: 23:55 on 1/09/2024 & 23:55 on 27/10/2024
Weighting: 30%

 

Students must undertake two multiple choice online quizzes. The questions for these quizzes will be selected from the weekly questions students submit as part of their Online Participation task. The quizzes are open book and must be taken individually. The due dates and access links are available via iLearn. Late attempts will only be allowed if a Special Consideration application has been approved. Refer to iLearn for further information.

 


On successful completion you will be able to:
  • contextualise video games within a history of play practices.
  • analyse and evaluate the medium of video gaming in context of broader cultural and technological processes.
  • identify and appraise key ideas and methodologies underpinning the video game studies discipline.

Online Participation

Assessment Type 1: Participatory task
Indicative Time on Task 2: 20 hours
Due: Ongoing weeks 3 - 11
Weighting: 20%

 

Each week students will need to write and submit multiple choice questions based on the readings for each week and the lecture. Questions must engage with an important aspect from the reading/lecture. Four alternative answers must be given, with only one of them being correct. Refer to iLearn for further information.

 


On successful completion you will be able to:
  • contextualise video games within a history of play practices.
  • identify and appraise key ideas and methodologies underpinning the video game studies discipline.

1 If you need help with your assignment, please contact:

  • the academic teaching staff in your unit for guidance in understanding or completing this type of assessment
  • the Writing Centre for academic skills support.

2 Indicative time-on-task is an estimate of the time required for completion of the assessment task and is subject to individual variation

Delivery and Resources

LecturesMMCC3029 does not have live lectures. The lectures for MMCC3029 are video-recordings available online through iLearn. Students are expected to engage with lectures and to actively relate lecture content to tutorial discussions, online participation, and assessments. 

Tutorials: Tutorials are online or on-campus depending on enrollment. Please see the timetable for further information.

Participation in tutorial activities and in-class exercises form an integral part of MMCC3029. Students are expected to arrive/login punctually and actively participate in class work. A mark is allocated for in-class participation in this unit and a roll will be taken at the beginning of each class. If students arrive over 15 minutes late for a tutorial, they will be deemed absent for that class.

Tutorials begin in Week 2

Required and recommended texts and/or materials:  The readings for this unit will be accessible through iLearn.

Technologies used: The iLearn site for MMCC3029 is accessible at: http://ilearn.mq.edu.au/. A computer and Internet access are required to complete assessments in MMCC3029.

Assessment Submission: All assignments for MMCC3029 will be completed/submitted online, via iLearn. Further details on submission will be explained in tutorials.

Return of marked work: Marked work will be returned to students through iLearn.

Consultation: By appointment only

Policies and Procedures

Macquarie University policies and procedures are accessible from Policy Central (https://policies.mq.edu.au). Students should be aware of the following policies in particular with regard to Learning and Teaching:

Students seeking more policy resources can visit Student Policies (https://students.mq.edu.au/support/study/policies). It is your one-stop-shop for the key policies you need to know about throughout your undergraduate student journey.

To find other policies relating to Teaching and Learning, visit Policy Central (https://policies.mq.edu.au) and use the search tool.

Student Code of Conduct

Macquarie University students have a responsibility to be familiar with the Student Code of Conduct: https://students.mq.edu.au/admin/other-resources/student-conduct

Results

Results published on platform other than eStudent, (eg. iLearn, Coursera etc.) or released directly by your Unit Convenor, are not confirmed as they are subject to final approval by the University. Once approved, final results will be sent to your student email address and will be made available in eStudent. For more information visit connect.mq.edu.au or if you are a Global MBA student contact globalmba.support@mq.edu.au

Academic Integrity

At Macquarie, we believe academic integrity – honesty, respect, trust, responsibility, fairness and courage – is at the core of learning, teaching and research. We recognise that meeting the expectations required to complete your assessments can be challenging. So, we offer you a range of resources and services to help you reach your potential, including free online writing and maths support, academic skills development and wellbeing consultations.

Student Support

Macquarie University provides a range of support services for students. For details, visit http://students.mq.edu.au/support/

The Writing Centre

The Writing Centre provides resources to develop your English language proficiency, academic writing, and communication skills.

The Library provides online and face to face support to help you find and use relevant information resources. 

Student Services and Support

Macquarie University offers a range of Student Support Services including:

Student Enquiries

Got a question? Ask us via the Service Connect Portal, or contact Service Connect.

IT Help

For help with University computer systems and technology, visit http://www.mq.edu.au/about_us/offices_and_units/information_technology/help/

When using the University's IT, you must adhere to the Acceptable Use of IT Resources Policy. The policy applies to all who connect to the MQ network including students.


Unit information based on version 2024.03 of the Handbook