| Unit convenor and teaching staff |
Unit convenor and teaching staff
Convenor/Lecturer
Cameron Edmond
Contact via Email
By appointment
Lecturer/Mentor
Mitchell McEwan
Contact via Email
By appointment
|
|---|---|
| Credit points |
Credit points
10
|
| Prerequisites |
Prerequisites
COMP3150
|
| Corequisites |
Corequisites
|
| Co-badged status |
Co-badged status
|
| Unit description |
Unit description
Students will continue their group work to produce a video game using a commercial-level game engine. This will enable them to apply their previously acquired skills in video game design and development to a substantial project. Teams will be expected to progress a game from its prototype state through the production stage in order to prepare it for publication. This will require knowledge and skills relevant to game design, production, development, quality assurance, and marketing. Teams will be expected to produce a compelling project plan and meet regular agreed milestones as well as producing game documentation and promoting their game. |
Information about important academic dates including deadlines for withdrawing from units are available at https://www.mq.edu.au/study/calendar-of-dates
On successful completion of this unit, you will be able to:
All assessments include both group and individual submission requirements. Individual marks for group-submitted components of assessment will be moderated based on individual contributions, as reported in the group submission and observed/communicated in the in-person production meetings in workshops, as well as individual peer assessment submissions. Failure to submit individual peer assessments in a timely manner impedes this process and will result in penalties to a student's individual mark for the related assessment.
To pass this unit you must:
Unless a Special Consideration request has been submitted and approved, a 5% penalty (of the total possible mark of the task) will be applied for each day a written report or presentation assessment is not submitted, up until the 7th day (including weekends). After the 7th day, a grade of ‘0’ will be awarded even if the assessment is submitted. The submission time for all uploaded assessments is 11:55pm. A 1-hour grace period will be provided to students who experience a technical concern. For any late submission of time-sensitive tasks, such as scheduled tests/exams, performance assessments/presentations, and/or scheduled practical assessments/labs, please apply for Special Consideration. For example, if the assignment is worth 50 marks (of the entire unit) and your submission is late by 19 hours (or up to 23 hours 59 minutes 59 seconds), 2.5 marks (5% of 50 marks) will be deducted. If your submission is late by 24 hours (or up to 47 hours 59 minutes 59 seconds), 5 marks (10% of 50 marks) will be deducted, and so on.
Assessments where Late Submissions will be accepted
In this unit, late submissions will be accepted as follows:
The Special Consideration Policy aims to support students who have been impacted by short-term circumstances or events that are serious, unavoidable and significantly disruptive, and which may affect their performance in assessment. If you experience circumstances or events that affect your ability to complete the assessments in this unit on time, please inform the convenor and submit a Special Consideration request through http://connect.mq.edu.au/.
| Name | Weighting | Hurdle | Due | Groupwork/Individual | Short Extension | AI Approach |
|---|---|---|---|---|---|---|
| Game Production Greenlight Proposal | 20% | No | 11/08/2026 | Individual and Group | No | Observed |
| Alpha Build | 30% | No | 08/09/2026 | Individual and Group | No | Open |
| Industry Release Portfolio | 50% | No | 03/11/2026 | Individual and Group | No | Open |
Assessment Type 1: Professional task
Indicative Time on Task 2: 15 hours
Due: 11/08/2026
Weighting: 20%
Groupwork/Individual: Individual and Group
Short extension 3: No
AI Approach: Observed
Students will work in groups to develop a greenlight pitch to an audience of industry professionals for feedback and critique. The group submission will consist of a Publisher Presentation as well as a supporting draft Project Specifications Proposal document. Students will receive an individual mark based on itemised contributions towards the development of the pitch (to be included in the proposal document), an individual peer assessment submission, and assessment of individual contributions to the presentation.
Assessment Type 1: Portfolio
Indicative Time on Task 2: 30 hours
Due: 08/09/2026
Weighting: 30%
Groupwork/Individual: Individual and Group
Short extension 3: No
AI Approach: Open
Students will work in groups to develop a multimedia portfolio containing the alpa build of the game, to be showcased in-class, accompanied by documentation outlining the finalised game specifications (and production progress on these items) as well as strategies for marketing and cybersecurity for the game's final stages of production leading up to publication. Students will receive an individual mark based on itemised contributions towards the development of the portfolio (to be included in the group document submission), an individual peer assessment submission, and assessment of individual contributions to the presentation.
Assessment Type 1: Portfolio
Indicative Time on Task 2: 53 hours
Due: 03/11/2026
Weighting: 50%
Groupwork/Individual: Individual and Group
Short extension 3: No
AI Approach: Open
A multimedia portfolio for the game's commercial release and students' industry transition. The group submission consists of the release version of the game as well as an Industry Grant Proposal seeking promotional funds for the game. Students will be expected to account for individual contributions and undertake peer assessment to support the awarding of an individual mark for their group submission. The portfolio also consists of an individual Industry Readiness Reflection submission (worth 15 individual marks), where students will reflect on game design, development and production activities undertaken throughout the project and their degree to highlight skills and competencies relevant to working in the games industry.
1 If you need help with your assignment, please contact:
2 Indicative time-on-task is an estimate of the time required for completion of the assessment task and is subject to individual variation.
3 An automatic short extension is available for some assessments. Apply through the Service Connect Portal.
Communication is largely through lectures and workshops, but please keep an eye on your university email and announcements on iLearn. Queries to convenors can either be saved for class, placed on the iLearn discussion board or sent to the unit convenor via the contact email on iLearn.
There is no prescribed text for this unit. However we recommend:
Please login to iLearn at http://ilearn.mq.edu.au/
The technologies used will depend on the needs of your project. You will have access to the games lab computers, the software on them, and the peripherals available in the lab during class time (including controllers and VR equipment where relevant). Lab computers will feature the Unity and Unreal game development engine and other creative tools. Extra required software may be added to these computers if a good case can be made for it.
The use of personal computing devices and software to support game production and complete assessments (for example, when the lab is not open/available) will depend on project scope and assigned roles/tasks. Sourcing and compatibility with lab resources are students' responsibility, though teaching staff will aim to support access to hardware and tools where practicable.
The use of Generative AI including LLMs and image generators is permitted in this unit where this use does not undermine the Learning Outcomes of the unit and specific assessment tasks. All use of Generative AI must be appropriately acknowledged, evidenced and referenced.
The particularities and affordances of Generative AI usage will vary between assessments. Please consult the assessment specifications of each task for details. Use of Generative AI that does not adhere to assessment-specific details may result in a breach of Academic Integrity.
For more information on the use of Generative AI in your studies, please see the FSE Gen AI module: https://ishare.mq.edu.au/prod/file/c6b0caa4-23dd-4372-b07d-5a03379fc3e8/1/FSE_GenAI-module.zip/content/index.html#/
Macquarie University policies and procedures are accessible from Policy Central (https://policies.mq.edu.au). Students should be aware of the following policies in particular with regard to Learning and Teaching:
Students seeking more policy resources can visit Student Policies (https://students.mq.edu.au/support/study/policies). It is your one-stop-shop for the key policies you need to know about throughout your undergraduate student journey.
To find other policies relating to Teaching and Learning, visit Policy Central (https://policies.mq.edu.au) and use the search tool.
Macquarie University students have a responsibility to be familiar with the Student Code of Conduct: https://students.mq.edu.au/admin/other-resources/student-conduct
Results published on platform other than eStudent, (eg. iLearn, Coursera etc.) or released directly by your Unit Convenor, are not confirmed as they are subject to final approval by the University. Once approved, final results will be sent to your student email address and will be made available in eStudent. For more information visit connect.mq.edu.au or if you are a Global MBA student contact globalmba.support@mq.edu.au
At Macquarie, we believe academic integrity – honesty, respect, trust, responsibility, fairness and courage – is at the core of learning, teaching and research. We recognise that meeting the expectations required to complete your assessments can be challenging. So, we offer you a range of resources and services to help you reach your potential, including free online writing and maths support, academic skills development and wellbeing consultations.
Macquarie University provides a range of support services for students. For details, visit http://students.mq.edu.au/support/
Academic Success provides resources to develop your English language proficiency, academic writing, and communication skills.
The Library provides online and face to face support to help you find and use relevant information resources.
Macquarie University offers a range of Student Support Services including:
Got a question? Ask us via the Service Connect Portal, or contact Service Connect.
For help with University computer systems and technology, visit https://students.mq.edu.au/support/technology/service-desk.
When using the University's IT, you must adhere to the Acceptable Use of IT Resources Policy. The policy applies to all who connect to the MQ network including students.
We value student feedback to be able to continually improve the way we offer our units. As such we encourage students to provide constructive feedback via student surveys, to the teaching staff directly, or via the FSE Student Experience & Feedback link in the iLearn page.
Student feedback from the previous offering of this unit was very positive overall, with students pleased with the opportunities for collaboration and the development of industry-relevant skills. As such, no major changes to the delivery of the unit is planned, however we are updating assessment descriptions to improve clarity and will continue to strive to improve the level of support and the level of student engagement.
Unit information based on version 2026.02 of the Handbook