| Unit convenor and teaching staff |
Unit convenor and teaching staff
Unit Convenor
Cameron Edmond
Lecturer
Mitchell McEwan
|
|---|---|
| Credit points |
Credit points
10
|
| Prerequisites |
Prerequisites
COMP1151
|
| Corequisites |
Corequisites
|
| Co-badged status |
Co-badged status
|
| Unit description |
Unit description
This unit covers the theory and practice of designing games, using an iterative, player-centric approach. Students will be introduced to different aspects of game design and will develop their game design skills through hands-on creation and evaluation of their own games. |
Information about important academic dates including deadlines for withdrawing from units are available at https://www.mq.edu.au/study/calendar-of-dates
On successful completion of this unit, you will be able to:
To pass this unit, you must achieve a total mark of 50% or more.
Attendance in class is recorded. Although no marks are associated with attendance or indeed performance in class, assessments are designed with the assumption that students have completed all learning activities (lecture attendance/viewing, and in-class participation across both SGTAs and practicals). Completion of these tasks will require time both in and out of class. Additionally, beyond grades, you will make the most of your time here at Macquarie by attending class. If elements of our classroom activities make it difficult for you to attend or engage in class, we are open to this feedback.
The Special Consideration Policy aims to support students who have been impacted by short-term circumstances or events that are serious, unavoidable and significantly disruptive, and which may affect their performance in assessment. If you experience circumstances or events that affect your ability to complete the assessments in this unit on time, please inform the convenor and submit a Special Consideration request through https://connect.mq.edu.au.
The three assessments for this unit will be submitted via Github Classroom and iLearn itself. Assignments are marked against rubrics by the marking team in coordination with the relevant UC/lecturer. Assessment details will be released on iLearn when appropriate.
| Name | Weighting | Hurdle | Due | Groupwork/Individual | Short Extension | AI Approach |
|---|---|---|---|---|---|---|
| Level Design | 30% | No | 07/04/2026 | Individual | Yes | Open |
| Tabletop Game Design | 30% | No | 24/05/2026 | Group | Yes | Open |
| Design and UX Journal | 40% | No | 07/06/2026 | Individual | Yes | Open |
Assessment Type 1: Creative task
Indicative Time on Task 2: 16 hours
Due: 07/04/2026
Weighting: 30%
Groupwork/Individual: Individual
Short extension 3: Yes
AI Approach: Open
You will design, prototype and implement a game level using a commercial game engine based on a design brief, demonstrating an understanding of game design principles. As well as producing the level, you must evidence your design processes and justify design decisions with reference to theory.
Assessment Type 1: Creative task
Indicative Time on Task 2: 34 hours
Due: 24/05/2026
Weighting: 30%
Groupwork/Individual: Group
Short extension 3: Yes
AI Approach: Open
As a team, you will design and implement a tabletop game based on a design brief, demonstrating an understanding of advanced game design principles. You will submit design documentation, justifying design decisions. You must evaluate the game through a program of playtesting to determine whether it meets your goals, and iterate accordingly.
Assessment Type 1: Experiential task
Indicative Time on Task 2: 24 hours
Due: 07/06/2026
Weighting: 40%
Groupwork/Individual: Individual
Short extension 3: Yes
AI Approach: Open
You will compose a multimedia journal documenting and reflecting on your engagement with game design practice in key areas across the unit, adhering to set criteria. Your final submission will include entries relating to game analysis, prototyping, games user research, and playtesting of your tabletop game.
1 If you need help with your assignment, please contact:
2 Indicative time-on-task is an estimate of the time required for completion of the assessment task and is subject to individual variation.
3 An automatic short extension is available for some assessments. Apply through the Service Connect Portal.
Lecutres, SGTAs and Practicals will be running in Week 1. Lectures are in person, and streamed on Echo360 for those unable to attend in person (lectures are however designed as in-person events and online participation will not capture all elements). SGTAs and Practicals are run on campus and attendance is recorded.
We will communicate with you via your University email for individual matters, and via the iLearn forums for broader, unit-relevant topics. To reach us, we encourage that broader questions about content, etc. are posted to the relevant discussion forums so that all staff see it (and are therefore able to answer), and all students benefit from the question - guaranteed that if you have a question, so does at least one other student! However, if the matter is related to your individual learning, you may reach out to the UC and lecturers via email.
| Week | Topic | Assessments |
|---|---|---|
| 1 |
Unit Introduction Principles of Game design |
|
| 2 |
Agile Game Design and Development |
|
| 3 | Games Ludology | |
| 4 | Level Design 1 | |
| 5 | Level Design 2 | |
| 6 |
Playtesting |
Level Design Task due 7th April. |
| Break | ||
| 7 | UI, Aesthetics & Game Feel | |
| 8 |
Systems, economics & choices |
|
| 9 | Multiplayer design | |
| 10 |
Worldbuilding and Narrative Design |
|
| 11 |
Games User Research |
|
| 12 |
Game Production Roles, Tools & Methods |
Tabletop Game Design due 31st May. |
| 13 | Revision/Ask Us Anything! | Design & UX Journal due 7th June. |
This schedule is subject to change.
Macquarie University policies and procedures are accessible from Policy Central (https://policies.mq.edu.au). Students should be aware of the following policies in particular with regard to Learning and Teaching:
Students seeking more policy resources can visit Student Policies (https://students.mq.edu.au/support/study/policies). It is your one-stop-shop for the key policies you need to know about throughout your undergraduate student journey.
To find other policies relating to Teaching and Learning, visit Policy Central (https://policies.mq.edu.au) and use the search tool.
Macquarie University students have a responsibility to be familiar with the Student Code of Conduct: https://students.mq.edu.au/admin/other-resources/student-conduct
Results published on platform other than eStudent, (eg. iLearn, Coursera etc.) or released directly by your Unit Convenor, are not confirmed as they are subject to final approval by the University. Once approved, final results will be sent to your student email address and will be made available in eStudent. For more information visit connect.mq.edu.au or if you are a Global MBA student contact globalmba.support@mq.edu.au
At Macquarie, we believe academic integrity – honesty, respect, trust, responsibility, fairness and courage – is at the core of learning, teaching and research. We recognise that meeting the expectations required to complete your assessments can be challenging. So, we offer you a range of resources and services to help you reach your potential, including free online writing and maths support, academic skills development and wellbeing consultations.
Macquarie University provides a range of support services for students. For details, visit http://students.mq.edu.au/support/
Academic Success provides resources to develop your English language proficiency, academic writing, and communication skills.
The Library provides online and face to face support to help you find and use relevant information resources.
Macquarie University offers a range of Student Support Services including:
Got a question? Ask us via the Service Connect Portal, or contact Service Connect.
For help with University computer systems and technology, visit http://www.mq.edu.au/about_us/offices_and_units/information_technology/help/.
When using the University's IT, you must adhere to the Acceptable Use of IT Resources Policy. The policy applies to all who connect to the MQ network including students.
Assessment tasks have been reconfigured to match the 3 Assessment Model, resulting in two tasks remaining (Level Design Task, Tabletop Game Task), and a new third task (Design & UX Journal). Information on these tasks is avaliable in the appropriate Unit Guide and iLearn sections.
The Level Design Task has switched to using Unreal Engine, with a bespoke template project. Practical tasks have been updated to match this.
General updates of practical, SGTA and lecture content has been made both in response to student feedback and to align with COMP1151 content.
These changes are made possible by the continued and honest feedback from students. We encourage you to continue to voice your feelings on what is and isn't working in this unit via student surveys, to UCs/lecturers directly, and other appropriate channels. All feedback is taken seriously and is welcomed.
Unit information based on version 2026.05 of the Handbook