Unit convenor and teaching staff |
Unit convenor and teaching staff
Lecturer
Malcolm Ryan
Contact via x9512
E6A 325
Fri 12-1pm
Tutor
Annabelle Macfarlane
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Credit points |
Credit points
3
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Prerequisites |
Prerequisites
39cp including (COMP260 and MECO319)
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Corequisites |
Corequisites
COMP330 or MECO329
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Co-badged status |
Co-badged status
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Unit description |
Unit description
Students will work in groups to create a videogame using a commercial-level game engine. This will enable them to apply their previously acquired skills in videogame design and implementation to a substantial project. Teams will be expected to develop their own concept for the game. This will require creative design, the production of supporting documentation, quality control, and other associated skills and concepts. Teams will be expected to produce a compelling game proposal and meet regular agreed milestones as well as producing game documentation and giving a final presentation.
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Information about important academic dates including deadlines for withdrawing from units are available at https://www.mq.edu.au/study/calendar-of-dates
On successful completion of this unit, you will be able to:
Name | Weighting | Due |
---|---|---|
Elevator Pitch | 5% | Week 2 |
Pitch | 5% | Week 3 |
Project Plan | 10% | Week 4 |
Milestone 1 | 5% | Week 6 |
Milestone 2 | 5% | Week 7 |
Milestone 3 | 5% | Week 9 |
Milestone 4 | 5% | Week 11 |
Complete game | 10% | Week 13 |
Design document | 15% | Week 14 |
Playtesting report | 15% | Week 14 |
Post-mortem | 20% | Week 15 |
Due: Week 2
Weighting: 5%
A two-minute pitch of a game idea to class.
Due: Week 3
Weighting: 5%
A pitch of a proposed design to clients. Should include:
All team members are expected to present and will be individually assessed for their contribution.
Due: Week 4
Weighting: 10%
A written project plan based on feedback from the pitch.
Due: Week 6
Weighting: 5%
A prototype and progress report based on agreed milestone targets. Individual team members will be assessed based on their activity on the project.
Due: Week 7
Weighting: 5%
A prototype and progress report based on agreed milestone targets. Individual team members will be assessed based on their activity on the project.
Due: Week 9
Weighting: 5%
A prototype and progress report based on agreed milestone targets. Individual team members will be assessed based on their activity on the project.
Due: Week 11
Weighting: 5%
A prototype and progress report based on agreed milestone targets. Individual team members will be assessed based on their activity on the project.
Due: Week 13
Weighting: 10%
Final game demonstrated to industry sponsor. Mark is determined by sponsor.
Due: Week 14
Weighting: 15%
A 2500 word report thoroughly describing of the final game mechanics of the game, justified in terms of the effect they are intended to achieve.
Due: Week 14
Weighting: 15%
A 2500 word report describing the playtesting process applied to the game including:
Due: Week 15
Weighting: 20%
A 3000 word report reflecting on the project including:
CLASSES
Classes will only be held in the weeks scheduled below. The lecturer will be available for consultation in the other weeks if desired.
REQUIRED AND RECOMMENDED TEXTS AND/OR MATERIALS
There is no prescribed text for this unit. However we recommend:
UNIT WEBPAGE
Please login to ilearn http://ilearn.mq.edu.au/
TECHNOLOGIES USED AND REQUIRED
The technology you use will depend on your project's needs. You will have access to the games lab computers and the software on them. Extra software required may be added if a good case can be made for it. You may also want to use resources that your sponsor and team members have access to. Your technology needs will be determined and defined by you in your project plan.
WEEK | TOPIC |
1 | Agile project management for game development |
2 | Elevator pitches |
3 | Pitches to industry sponsors |
4 | |
5 | |
6 | Milestone 1 demonstrations |
7 | |
8 | Milestone 2 demonstrations |
9 | |
10 | Milestone 3 demonstrations |
11 | |
12 | Milestone 4 demonstrations |
13 | Group demonstration of game to sponsors |
Macquarie University policies and procedures are accessible from Policy Central. Students should be aware of the following policies in particular with regard to Learning and Teaching:
Academic Honesty Policy http://mq.edu.au/policy/docs/academic_honesty/policy.html
New Assessment Policy in effect from Session 2 2016 http://mq.edu.au/policy/docs/assessment/policy_2016.html. For more information visit http://students.mq.edu.au/events/2016/07/19/new_assessment_policy_in_place_from_session_2/
Assessment Policy prior to Session 2 2016 http://mq.edu.au/policy/docs/assessment/policy.html
Grading Policy prior to Session 2 2016 http://mq.edu.au/policy/docs/grading/policy.html
Grade Appeal Policy http://mq.edu.au/policy/docs/gradeappeal/policy.html
Complaint Management Procedure for Students and Members of the Public http://www.mq.edu.au/policy/docs/complaint_management/procedure.html
Disruption to Studies Policy http://www.mq.edu.au/policy/docs/disruption_studies/policy.html The Disruption to Studies Policy is effective from March 3 2014 and replaces the Special Consideration Policy.
In addition, a number of other policies can be found in the Learning and Teaching Category of Policy Central.
Macquarie University students have a responsibility to be familiar with the Student Code of Conduct: https://students.mq.edu.au/support/student_conduct/
Results shown in iLearn, or released directly by your Unit Convenor, are not confirmed as they are subject to final approval by the University. Once approved, final results will be sent to your student email address and will be made available in eStudent. For more information visit ask.mq.edu.au.
Special consideration policy of the Department of Computing:
http://comp.mq.edu.au/undergrad/policies/special_consideration_policy.htm
Plagiarism
Please refer to the Department of Computing Plagiarism Policy for the definition of plagiarism, advice on avoiding it and the penalties in place if you are found to have submitted plagiarised work.
Macquarie University provides a range of support services for students. For details, visit http://students.mq.edu.au/support/
Learning Skills (mq.edu.au/learningskills) provides academic writing resources and study strategies to improve your marks and take control of your study.
Students with a disability are encouraged to contact the Disability Service who can provide appropriate help with any issues that arise during their studies.
For all student enquiries, visit Student Connect at ask.mq.edu.au
For help with University computer systems and technology, visit http://www.mq.edu.au/about_us/offices_and_units/information_technology/help/.
When using the University's IT, you must adhere to the Acceptable Use of IT Resources Policy. The policy applies to all who connect to the MQ network including students.
Our graduates will also be capable of creative thinking and of creating knowledge. They will be imaginative and open to experience and capable of innovation at work and in the community. We want them to be engaged in applying their critical, creative thinking.
This graduate capability is supported by:
We want our graduates to have emotional intelligence and sound interpersonal skills and to demonstrate discernment and common sense in their professional and personal judgement. They will exercise initiative as needed. They will be capable of risk assessment, and be able to handle ambiguity and complexity, enabling them to be adaptable in diverse and changing environments.
This graduate capability is supported by:
Our graduates will take with them the intellectual development, depth and breadth of knowledge, scholarly understanding, and specific subject content in their chosen fields to make them competent and confident in their subject or profession. They will be able to demonstrate, where relevant, professional technical competence and meet professional standards. They will be able to articulate the structure of knowledge of their discipline, be able to adapt discipline-specific knowledge to novel situations, and be able to contribute from their discipline to inter-disciplinary solutions to problems.
This graduate capability is supported by:
Our graduates should be capable of researching; of analysing, and interpreting and assessing data and information in various forms; of drawing connections across fields of knowledge; and they should be able to relate their knowledge to complex situations at work or in the world, in order to diagnose and solve problems. We want them to have the confidence to take the initiative in doing so, within an awareness of their own limitations.
This graduate capability is supported by:
We want to develop in our students the ability to communicate and convey their views in forms effective with different audiences. We want our graduates to take with them the capability to read, listen, question, gather and evaluate information resources in a variety of formats, assess, write clearly, speak effectively, and to use visual communication and communication technologies as appropriate.
This graduate capability is supported by:
Your final grade will depend on your performance in the project. In particular:
The group-work component of the assessment (Design overview, Design Document, Playtesting document) will be marked in common for all group members, but individual marks will be modulated based on peer assessment feedback, based on performance in the team.
All work submitted should be readable and presented in a business-like and professional format.
Late work will not be accepted. As you are working in a team and also are expected to perform risk management, sickness or other misadventure needs to be planned for and managed.
Final Grade | Summary of required performance |
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P | Has participated in group-based projects which delivered satisfactory outputs throughout the semester. |
CR | Has participated in group-based projects throughout the semester which delivered quality outputs. |
D | Has participated in group-based projects throughout the semester which consistently delivered high quality outputs. All the assignment, practical and tutorial tasks (programming and written) completed to a very high standard. . |
HD | Has participated in group-based projects throughout the semester which consistently delivered high quality outputs. Students achieving this grade are often distinguished by a high level of effort, enthusiasm, competence and often leadership in their project groups. |