Students

MGMT304 – Creativity and Innovation

2016 – S2 Day

General Information

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Unit convenor and teaching staff Unit convenor and teaching staff Unit Co-ordinator
Deborah Howlett
Contact via 98504814
Bldg E4A room 419
Monday 11.00am - 12.00pm and Wednesday 2.00pm- 3.00pm
Moderator
Senia Kalfa
Credit points Credit points
3
Prerequisites Prerequisites
(42cp including MGMT302 and MGMT305) or (BBA220 and FOBE200)
Corequisites Corequisites
Co-badged status Co-badged status
Unit description Unit description
This unit will engage the use of creativity as a business tool for leaders and entrepreneurs. Students will learn about the value of creativity in business, how it relates to innovation and why it plays an important role in organisations today. The unit will present strategies for spurring, managing and enhancing creativity and innovation. Students will learn to explore and design their own creative stimulations and place these within a business context. This unit will also explore how best to engage others in both innovative and creative thinking, that would contribute positively to the organisation.

Important Academic Dates

Information about important academic dates including deadlines for withdrawing from units are available at https://www.mq.edu.au/study/calendar-of-dates

Learning Outcomes

On successful completion of this unit, you will be able to:

  • Evaluate the philosophical and psychological perspectives of innovation and creativity
  • Demonstrate the application of innovation within a business context
  • Develop creative solutions to business challenges
  • Explore the importance of influence in investigating innovation and creativity within the organisation

General Assessment Information

Attendance will be taken in both lecture and tutorial

Students are required to "individually" create and innovate their own Individual creative project. (it is not a collaborative exercise and must be the sole work of the individual student).

Students WILL be required to discuss their submitted project content with academics and peers.

Group work is a component of this unit and failure not to be able to in a group, is at the detriment of the student. No student can undertake the Group Project assessment task as an individual.

Students will need to note the different submission requirements for each assessment task as highlighted within the Assessment Tasks Section.

It is also important to note the need to apply for a Disruptions to Study, as no extensions will be granted in regards to a late submission of assessment task. This is highlighted within the Assessment Task Section for each assessment.

All students will undertake a peer assessment on the contribution of group members in the Group Project task.

 

Assessment Tasks

Name Weighting Due Groupwork/Individual Short Extension AI assisted?
Individual Creative Project 40% Various dates No
Group Creative Project 60% Various dates No

Individual Creative Project

Due: Various dates
Weighting: 40%
Groupwork/Individual:
Short extension 3: No
AI assisted?:

Each student will develop a creative project that will centre around possible solutions that could solve certain societal issue as outlined on ilearn. These solutions could be either business or philanthropic in origin, but most importantly they must be UNIQUE!

The student will present this project in any form of creative production that they wish that is of a visual nature. eg. poster, film or any other creative medium (this must be first discussed with Unit Co-ordinator for approval  by Week 4)

The assessment is divided into tasks.

1. Create a Mind map centring around a societal issue (due week 5) Value 15%

2.  Produce a creative production that depicts the solution to the societal issue chosen. This will be marked in class by both peers and academics. The Project will need to be displayed and students will be required to answer any questions put to them by their peers and/or academics during the class display. (due week 7) Value 25% ( average of peer assessment and academic assessment)

Submission:

1. Mind map in class in Week 5

2. Creative Project displayed in class in Week 7

Late Submission:

No extensions will be granted. There will be a deduction of 10% of the total available mark made from the total awarded mark for each 24 hour period or part thereof that the submission is late ( for example, 25 hours late in submission - 20% penalty). This penalty does not apply for cases in which an application for Disruption of Studies is made and approved. No submission will be accepted after grades have been posted.

10

On successful completion you will be able to:
  • Evaluate the philosophical and psychological perspectives of innovation and creativity
  • Demonstrate the application of innovation within a business context

Group Creative Project

Due: Various dates
Weighting: 60%
Groupwork/Individual:
Short extension 3: No
AI assisted?:

In groups of 4-5, students will undertake an agreed innovative and creative group project.  This project will centre around issues ranging from entrepreneurial, business and/or leadership focused.  Each group will decide what the issue will be and undertake the various assessment tasks outlined below.

In developing the idea/s, existing issues can be utilised but must the solution/s must be expanded on significantly to warrant being innovative and creative in nature and how the change will be implemented or led?.

The group will submit the following assessment tasks:

1, Creative mind map or similar depicting Group Project Value: 10%

2. Creative Video Presentation of Group Project Value 20%

3. Individual Participation of Group Project (Peer Assessed) Value: 10%

4. Individual Action Report reflecting on Group Project Value: 20%

The Group Project entails the following:

1. Each group will present a mind map or some other similar tool showing the components of the project etc.that they have reached consensus on and this will be presented in a creative fashion   (Details on ilearn)  

2. Each group will produce a creative film/ video presentation of 20 minutes duration outlining their issue/challenge and solution, and how they are preparing to "Lead the Change". (Details on ilearn) 

3. Each student will undertake a Peer Assessment of themselves and their group members in relation to assessing against 10 criteria as outlined in Week 1 and available on ilearn.  This assessment will take place in Week 13 and the relevant forms will be available on ilearn from week 12 with relevant instructions.

This participation mark is based on 10 criteria revolving around the Group Project contribution by individual students.

This mark highlights the need for students to positively contribute to the Group Project from Week 1 onwards. 

4. Each student will individually write a 1000 word Action Report reflecting on the Group Project, this will involve academic research, background reading  and self reflection. (Details on ilearn)

Submission:

1. Creative Mind map or similar - uploaded to ilearn in Week 8

2. Creative Film/ video Presentation - Presented in class to tutor/lecturer in weeks 11 

3. Peer Assessment - Presented to Unit Co-ordinator in Week 13, as per ilearn instructions.

4. Action Report - uploaded to turnitin with Originality Report and handed into lecturer in Week 13.

Late Submission:

No extensions will be granted. There will be a deduction of 10% of the total available mark made from the total awarded mark for each 24 hour period or part thereof that the submission is late ( for example, 25 hours late in submission - 20% penalty). This penalty does not apply for cases in which an application for Disruption of Studies is made and approved. No submission will be accepted after grades have been posted.


On successful completion you will be able to:
  • Evaluate the philosophical and psychological perspectives of innovation and creativity
  • Demonstrate the application of innovation within a business context
  • Develop creative solutions to business challenges
  • Explore the importance of influence in investigating innovation and creativity within the organisation

Delivery and Resources

Classes

This unit is comprised of :

 Weekly lectures comprising one hour duration of lecture content and then two hour tutorials comprising, guest speakers, activities and exercises.

The timetable for classes can be found on the University web site at: http://www.timetables.mq.edu.au/

Attendance will be taken in the class. Attendance at class will allow the student to gain the maximum benefit, as will be the expected interaction within the class environment

Required and Recommended Texts and/or Materials

Prescribed Text

There is NO prescribed text for this unit, but various readings and other materials will be made available via Ilearn

Recommended Readings:

Beaudan, E (2012) Creative Execution: What great leaders do to unleash bold thinking and innovation. John Wiley Canada

Burt,M.J & Jubenville, C.B ( 2013) Zebras and Cheetahs: Look different and stay agile to survive the business jungle. John Wiley Canada

Mattimore, B.W (2012) Idea Stormers: How to lead and inspire creative breakthroughs  Jossey- Bass Calif USA

Miller, P & Wedell-Wedellsborg,T (2013) Innovation ( Business) As Usual: How to help your people bring great ideas to life. HBR. USA

Robinson, K (2011) Out of Our Minds: Learning to be Creative Capstone Publishing UK

Sheahan, P (2007) Fl!p.How counter-intuitive thinking is changing everything - from branding and strategy to technology and talent.Random House Australia

Taylor, W.C & LaBarre, P (2006) Mavericks at Work: Why the Most Original Minds in Business Win. Harper- Collins New York

Trott,P (2012) Innovation Management and New Product Development 5th Ed Prentice Hall UK

Tucker, R (2011) Innovation is Everybody's Business. John Wiley. New Jersey.

Note:

It is imperative that students keep abreast of current developments both in Australia and abroad via the public and popular media in respect to creativity, innovation and leadership. At the beginning of each lecture, students will be asked to participate in a discussion of the preceding week’s newsworthy items.

Technology Used and Required

Students are required to learn how to use power point, word processing and iLearn. Access to a personal computer or similar device in order to access iLearn, but the use of social media catch - ups via technology in class are frowned upon.

Access to technology to utilise for filming is required

Unit Web Page

The web page for this unit can be found at: iLearn http://learn.mq.edu.au

Unit Schedule

UNIT SCHEDULE:

As a guide:

Lectures – The role of lectures is to build on the relevant core readings to set out main ideas, theories and conceptual frameworks. Lectures are assumed to last 55 minutes.

 

Tutorials – The tutorials provide an interactive environment to allow the development of knowledge and practice of skills through exercises and scenarios. Tutorials are assumed to last 2 hours. During the tutorials guest speakers will be presenting throughout the semester.

The Unit Schedule will be available on ilearn

Learning and Teaching Activities

Teaching Activity

This unit is offered by workshops, activities and tutorial discussions in a one hour lecture/workshop and a two hour tutorial teaching mode

Student Learning Expectations

Students are expected to read in advance, prepare presentations for tutorials as required, follow current developments in innovation and creativity, be able to apply concepts in tutorials, respond and interact in both tutorials and lectures, demonstrate enthusiasm for the subject area and interact/ communicate with fellow students, lecturer and guest speakers.

Learning Focus

The focus of this unit is on students developing and extending their own innovation and creativity skills and apply them in a business leadership and/or entrepreneurial business context.

Policies and Procedures

Macquarie University policies and procedures are accessible from Policy Central. Students should be aware of the following policies in particular with regard to Learning and Teaching:

Academic Honesty Policy http://mq.edu.au/policy/docs/academic_honesty/policy.html

New Assessment Policy in effect from Session 2 2016 http://mq.edu.au/policy/docs/assessment/policy_2016.html. For more information visit http://students.mq.edu.au/events/2016/07/19/new_assessment_policy_in_place_from_session_2/

Assessment Policy prior to Session 2 2016 http://mq.edu.au/policy/docs/assessment/policy.html

Grading Policy prior to Session 2 2016 http://mq.edu.au/policy/docs/grading/policy.html

Grade Appeal Policy http://mq.edu.au/policy/docs/gradeappeal/policy.html

Complaint Management Procedure for Students and Members of the Public http://www.mq.edu.au/policy/docs/complaint_management/procedure.html​

Disruption to Studies Policy http://www.mq.edu.au/policy/docs/disruption_studies/policy.html The Disruption to Studies Policy is effective from March 3 2014 and replaces the Special Consideration Policy.

In addition, a number of other policies can be found in the Learning and Teaching Category of Policy Central.

Student Code of Conduct

Macquarie University students have a responsibility to be familiar with the Student Code of Conduct: https://students.mq.edu.au/support/student_conduct/

Results

Results shown in iLearn, or released directly by your Unit Convenor, are not confirmed as they are subject to final approval by the University. Once approved, final results will be sent to your student email address and will be made available in eStudent. For more information visit ask.mq.edu.au.

Student Support

Macquarie University provides a range of support services for students. For details, visit http://students.mq.edu.au/support/

Learning Skills

Learning Skills (mq.edu.au/learningskills) provides academic writing resources and study strategies to improve your marks and take control of your study.

Student Services and Support

Students with a disability are encouraged to contact the Disability Service who can provide appropriate help with any issues that arise during their studies.

Student Enquiries

For all student enquiries, visit Student Connect at ask.mq.edu.au

IT Help

For help with University computer systems and technology, visit http://www.mq.edu.au/about_us/offices_and_units/information_technology/help/

When using the University's IT, you must adhere to the Acceptable Use of IT Resources Policy. The policy applies to all who connect to the MQ network including students.

Graduate Capabilities

Creative and Innovative

Our graduates will also be capable of creative thinking and of creating knowledge. They will be imaginative and open to experience and capable of innovation at work and in the community. We want them to be engaged in applying their critical, creative thinking.

This graduate capability is supported by:

Learning outcomes

  • Evaluate the philosophical and psychological perspectives of innovation and creativity
  • Demonstrate the application of innovation within a business context
  • Develop creative solutions to business challenges
  • Explore the importance of influence in investigating innovation and creativity within the organisation

Assessment tasks

  • Individual Creative Project
  • Group Creative Project

Learning and teaching activities

  • This unit is offered by workshops, activities and tutorial discussions in a one hour lecture/workshop and a two hour tutorial teaching mode
  • Students are expected to read in advance, prepare presentations for tutorials as required, follow current developments in innovation and creativity, be able to apply concepts in tutorials, respond and interact in both tutorials and lectures, demonstrate enthusiasm for the subject area and interact/ communicate with fellow students, lecturer and guest speakers.
  • The focus of this unit is on students developing and extending their own innovation and creativity skills and apply them in a business leadership and/or entrepreneurial business context.

Critical, Analytical and Integrative Thinking

We want our graduates to be capable of reasoning, questioning and analysing, and to integrate and synthesise learning and knowledge from a range of sources and environments; to be able to critique constraints, assumptions and limitations; to be able to think independently and systemically in relation to scholarly activity, in the workplace, and in the world. We want them to have a level of scientific and information technology literacy.

This graduate capability is supported by:

Learning outcomes

  • Evaluate the philosophical and psychological perspectives of innovation and creativity
  • Demonstrate the application of innovation within a business context

Assessment tasks

  • Individual Creative Project
  • Group Creative Project

Learning and teaching activities

  • Students are expected to read in advance, prepare presentations for tutorials as required, follow current developments in innovation and creativity, be able to apply concepts in tutorials, respond and interact in both tutorials and lectures, demonstrate enthusiasm for the subject area and interact/ communicate with fellow students, lecturer and guest speakers.
  • The focus of this unit is on students developing and extending their own innovation and creativity skills and apply them in a business leadership and/or entrepreneurial business context.

Problem Solving and Research Capability

Our graduates should be capable of researching; of analysing, and interpreting and assessing data and information in various forms; of drawing connections across fields of knowledge; and they should be able to relate their knowledge to complex situations at work or in the world, in order to diagnose and solve problems. We want them to have the confidence to take the initiative in doing so, within an awareness of their own limitations.

This graduate capability is supported by:

Learning outcomes

  • Demonstrate the application of innovation within a business context
  • Develop creative solutions to business challenges

Assessment tasks

  • Individual Creative Project
  • Group Creative Project

Learning and teaching activities

  • This unit is offered by workshops, activities and tutorial discussions in a one hour lecture/workshop and a two hour tutorial teaching mode
  • Students are expected to read in advance, prepare presentations for tutorials as required, follow current developments in innovation and creativity, be able to apply concepts in tutorials, respond and interact in both tutorials and lectures, demonstrate enthusiasm for the subject area and interact/ communicate with fellow students, lecturer and guest speakers.
  • The focus of this unit is on students developing and extending their own innovation and creativity skills and apply them in a business leadership and/or entrepreneurial business context.

Effective Communication

We want to develop in our students the ability to communicate and convey their views in forms effective with different audiences. We want our graduates to take with them the capability to read, listen, question, gather and evaluate information resources in a variety of formats, assess, write clearly, speak effectively, and to use visual communication and communication technologies as appropriate.

This graduate capability is supported by:

Learning outcomes

  • Demonstrate the application of innovation within a business context
  • Explore the importance of influence in investigating innovation and creativity within the organisation

Assessment tasks

  • Individual Creative Project
  • Group Creative Project

Learning and teaching activities

  • This unit is offered by workshops, activities and tutorial discussions in a one hour lecture/workshop and a two hour tutorial teaching mode
  • Students are expected to read in advance, prepare presentations for tutorials as required, follow current developments in innovation and creativity, be able to apply concepts in tutorials, respond and interact in both tutorials and lectures, demonstrate enthusiasm for the subject area and interact/ communicate with fellow students, lecturer and guest speakers.
  • The focus of this unit is on students developing and extending their own innovation and creativity skills and apply them in a business leadership and/or entrepreneurial business context.

Changes from Previous Offering

This unit has never been offered previously.